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spindoctor02
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Relatively new to trying to run an offense, and have a question I can assume the answer to, but figured I'd ask anyways.

Is there any way to set up the tactics to NOT kick a long-ass FG when I have at least 1 time out left and, say, more than 10-15 seconds left on the clock?

I'm starting to get annoyed when the AI calls a 58 yard FG attempt (in sophomore) with 1 timeout and 15-20 seconds left, which is plenty of time for at least one more play.
 
AtticusFinch
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Have you adjusted the metrics under the other situations tab? I think you can dictate what a max FG range is.
Also, the odds of hitting even a 40 yd FG has been challenging for my Sophomore K. Seems risky to rely on Kickers. My opinion.
 
TxSteve
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can't control that spindoctor.

The end of half and end of game logic sometimes makes no sense. It is a real bummer -- but the coders have been unable to find and fix the problems.

I understand why you are annoyed. The rest of us get annoyed too. Fortunately - it doesn't happen too too too often (but still happens way more than we would like)

Like Atticus said - if your MAX field goal is 55 instead of 58 -- it shouldn't kick the 58 yarder.
 
spindoctor02
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I could care less about the distance, as you can control that. I was more interested in WHY they kicked with plenty of time to run a play and call the last timeout. That should be an easy thing to find. It's likely a statement in the code where "with less than X time, kick FG no matter what IF within max range". That 'X time' variable needs to be reduced to slightly longer than the average length play (I'd say 10-15 seconds, tops).
 


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