One note for guards, lead block awareness seems good, but only to a point. I've gathered over some time on these forums that it's a radius skill, and increasing the skill increases the radius. You don't want a gigantic radius because your lead blocker will get sucked into blocking someone completely outside the running lane.
I think ~50 is a good number to shoot for. Low so he doesn't get sucked in too much, high enough that the Pull Specialist SA fires up a lot (you could even get away with less than 50, because the SA seems to fire all the time.)
No prob. I forgot to mention it, though it might be too late now... I will never again build an offensive lineman without giving him the early bloomer trait. Just make sure to get a high run tech cap through traits. That 5% off helps linemen arguably more than any other position.
Originally posted by GoGetta No prob. I forgot to mention it, though it might be too late now... I will never again build an offensive lineman without giving him the early bloomer trait. Just make sure to get a high run tech cap through traits. That 5% off helps linemen arguably more than any other position.
that being said seems like you feel highly about pass tech. not sure i feel the same.
Originally posted by bhall43 that being said seems like you feel highly about pass tech. not sure i feel the same.
Negative. Pass tech they just need enough to hold a block a couple ticks. Unless an offense were heavy or all pass, then pass tech is meh. I think 40-50 is good (right tackle or tackles you can make an argument for more) but everyone else should have high to elite run block tech (80+). It makes a gigantic difference in the run, as opposed to the pass, where most of the pressure is determined by a linebacker that isn't even engaging in blocks.
Originally posted by GoGetta No prob. I forgot to mention it, though it might be too late now... I will never again build an offensive lineman without giving him the early bloomer trait. Just make sure to get a high run tech cap through traits. That 5% off helps linemen arguably more than any other position.
Originally posted by Myrik_Justiciar Early Bloomer made a huge difference the first time I used it
I've thought that in the past but with RBT and PBT being the highest SP investments for an OLineman, I can now build better players using Technical Blocker (which is a 10% savings on RBT & PBT) and it doesn't gimp your other caps. Go with 1 Strength as an Attribute and then Cap Boost Run Block Power to 60. You don't need any PBP.
The math is this: 210,000 SP available. EB saves 5%; that's 10,500 SP. With Technical Blocker, I can go RBT up to 90 and PBT up to 70 with RBP of 60 and save 11,833 SP. Though a more common build for an OT would be 70 PBT and 80 RBT and about 55 RBP. That results in a savings of 9500 SP (only 1k difference from EB) and doesn't gimp other caps.
Str 1 - Agi 10 - Awr 7 - Spd 1 - Stam 9 - Conf 7 Run Blocker - Technical Blocker - Workhorse
Originally posted by bhall43 that being said seems like you feel highly about pass tech. not sure i feel the same.
PBT in a Balanced O for OLine:
You should target 50 for C and G with 70 for OTs. The OTs need higher to stop DEs from pinching you on a OWMB1 play. You can live with the Spin Cycle DTs and just let your QB slide away. But if the DEs fire SC, then you can't slide.