Im sure its been suggested but Id like to see some sort of feature added to allow for more logical 4th quarter logic and end of half logic in general.
Ive had a couple of games that end of 4th quarter logic has put me in a position where my chances of winning get significantly altered by 4th quarter calls (especially 4th downs) that frankly dont make sense.
Here are three calls that I can pull from memory out of my games. The first two show faulty 4th down 4th quarter logic where as the last will show bad player logic concerning near end of game conditions.
Example 1:
http://glb2.warriorgeneral.com/game/replay/362284/300367
1:04 Left on the Clock with the ball on their 35/34 on a 4th and 3 situation. The AI decides to punt in this situation despite me being down 3 points. With the ball being on the 34 yard line and my punter having max power there is a significantly likely chance im going to punt for a touchback here(though I will state that was not the case in my example). Why if the Safe FG option is not withinb this range that the default action is to punt? If i fail on the 4th and 3 call im only going to be giving up 15 yards as opposed to a touchback. That yardage is moot considering that if he gets the ball at either the 20 or the 35 I have probably lost the game.
I get that this situation has a high amount of leeway considering that I could try punting a coffin corner or that perhaps since I have 3 timeouts in this sitation that the AI is hoping for a 3 and out on defense. Which is why I present this next gem.
Example 2:
http://glb2.warriorgeneral.com/game/replay/277368/254695
In this example we face nearly the same exact field position and yardage to first down but with only 27 seconds left on the clock and with my team only having 1 time out remaining. Yet, in this sitation i simply punt the game away. There is literally no way I can win this game now unless his player makes a critical mistake. I get me not having the FG slider set to long range for max caused a field goal to not be kicked here but if teams go for it on 4th and 5, 4th and 7 etc on every other part of the field not inside a field goal range with this time remaining they go for it. So why, if I dont have the FG slider set for this range, does my team not go for it instead of punting the ball?
There is obviously a problem with 4th quarter logic if teams can go for it on 4th and 8 on their own 20 but have to punt the ball on 4th and 3 from the opponents 35. This has extremely affected my chances of winning in both of the games, but I will not go as far as to have said cost me a win in either.
Example 3: http://glb2.warriorgeneral.com/game/replay/318529/1132030
A little bit less of an issue than the first two, my problem here is that player logic should not be thinking "voluntarily run out of bounds" in this situation rather it should be "milk the clock and force them to call timeouts"
Im not sure if giving us 4th quarter sliders or improving "end of game - close game" ai is the better way to approach this but I hate seeing close games ruined by bad ai logic. Im not even mad abot losing so much as Im mad about the games being ruined by this. half the enjoyment for me is watching close games like the ones above and it ruins the enjoyment for me when stuff like this happens.
I realize the fix on this is hard somewhat because you dont want going for it on 4th to be abused. Possibly adding another situation in tactics could work though where you could add a check box to punt if youre trailing by less than 14 (doesnt have to be all, just a single one) and its less than 2-3 minutes left in the game/half.
Afterwards assuming that option is not checked. I would look at it like
"4th down: Is the ball within max FG Range and past the 50 yard line"
If yes: Attempt Field Goal
If no: Go for it and use the 4th down tactics set by the user
Ive had a couple of games that end of 4th quarter logic has put me in a position where my chances of winning get significantly altered by 4th quarter calls (especially 4th downs) that frankly dont make sense.
Here are three calls that I can pull from memory out of my games. The first two show faulty 4th down 4th quarter logic where as the last will show bad player logic concerning near end of game conditions.
Example 1:
http://glb2.warriorgeneral.com/game/replay/362284/300367
1:04 Left on the Clock with the ball on their 35/34 on a 4th and 3 situation. The AI decides to punt in this situation despite me being down 3 points. With the ball being on the 34 yard line and my punter having max power there is a significantly likely chance im going to punt for a touchback here(though I will state that was not the case in my example). Why if the Safe FG option is not withinb this range that the default action is to punt? If i fail on the 4th and 3 call im only going to be giving up 15 yards as opposed to a touchback. That yardage is moot considering that if he gets the ball at either the 20 or the 35 I have probably lost the game.
I get that this situation has a high amount of leeway considering that I could try punting a coffin corner or that perhaps since I have 3 timeouts in this sitation that the AI is hoping for a 3 and out on defense. Which is why I present this next gem.
Example 2:
http://glb2.warriorgeneral.com/game/replay/277368/254695
In this example we face nearly the same exact field position and yardage to first down but with only 27 seconds left on the clock and with my team only having 1 time out remaining. Yet, in this sitation i simply punt the game away. There is literally no way I can win this game now unless his player makes a critical mistake. I get me not having the FG slider set to long range for max caused a field goal to not be kicked here but if teams go for it on 4th and 5, 4th and 7 etc on every other part of the field not inside a field goal range with this time remaining they go for it. So why, if I dont have the FG slider set for this range, does my team not go for it instead of punting the ball?
There is obviously a problem with 4th quarter logic if teams can go for it on 4th and 8 on their own 20 but have to punt the ball on 4th and 3 from the opponents 35. This has extremely affected my chances of winning in both of the games, but I will not go as far as to have said cost me a win in either.
Example 3: http://glb2.warriorgeneral.com/game/replay/318529/1132030
A little bit less of an issue than the first two, my problem here is that player logic should not be thinking "voluntarily run out of bounds" in this situation rather it should be "milk the clock and force them to call timeouts"
Im not sure if giving us 4th quarter sliders or improving "end of game - close game" ai is the better way to approach this but I hate seeing close games ruined by bad ai logic. Im not even mad abot losing so much as Im mad about the games being ruined by this. half the enjoyment for me is watching close games like the ones above and it ruins the enjoyment for me when stuff like this happens.
I realize the fix on this is hard somewhat because you dont want going for it on 4th to be abused. Possibly adding another situation in tactics could work though where you could add a check box to punt if youre trailing by less than 14 (doesnt have to be all, just a single one) and its less than 2-3 minutes left in the game/half.
Afterwards assuming that option is not checked. I would look at it like
"4th down: Is the ball within max FG Range and past the 50 yard line"
If yes: Attempt Field Goal
If no: Go for it and use the 4th down tactics set by the user
Edited by Schauer on Sep 1, 2016 15:35:13






























