Originally posted by GoGetta
Some solid suggestions in this thread, so I'll pick some of them out for emphasis.
JHiggseiu14 is spot on, networking is vital in this game. Getting on a few different teams ran by different guys, reaching out and PM'ing some vets to ask questions, etc. I think a lot of us are getting tired of every team being coordinated by the same guys (those guys being Dredgar and Detroit Leos) so you'll have a very positive reception to opening discussion with people one on one. This game could definitely use more people willing to learn how to coordinate. Using forums, making buddies with other people in which you can now share knowledge with, or build for each other, whatever. This is pretty important.
TyDavis315 is right on the playbooks. Taking offense into mind, if I am running plays to the right side only during 2wr sets, it's easy to gameplan and stop. I added the HB weak screen (don't do this at lower tiers for the love of god) to counter it. It's a dangerous play, so if people go all in on stopping the runs to the right, that screen is going for a TD every time. Take a run or pass, figure out what would stop it, and have something in your playbook that will excel under those circumstances. _OSIRIS_ directed you to the scout tool, and really, it's going to be a night or day difference in how good your team does if you learn how to use that tool. One other thing, as you move up to the later tiers, I think 4WR sets underutilized. A couple great outside runs, and you can throw in some passes to stay balanced. It's just one more thing that defenses have to plan for, and I consider it an easy day in the office when I only have to worry about defending the normal 2wr/3wr/2te playbooks.
Only thing I disagree with is Canterob's "no superstar" statement, but it's nice because that's become a more important topic of conversation lately than it used to. Last season there was a change to conditioning and how much it contributed. It certainly thinned the gap between ultra-superstar teams and cant-find-any-stars teams. Seeing some success at the lower tiers with no star teams, but I don't know that there's any at the vet tier, I'll have to look. Stars in the right places will give you a huge advantage. RB/TE/WR (for me, in that order) are the consensus, whereas defense it would be SS/LB/then either corner or DE. Having any of those can't possibly hurt you in any way. Xars once mentioned a philosophy with building star players. Offensive guys should be specialists, having higher speed/power/receiving abilities than any defensive player can handle, because that's all you need them to do. Star defensive guys should be great at multiple things, and specialists can be paired next to them. I would want a star defensive end to defend the run and pass both at high levels, and I can put a run/pass specialist on the other side, depending on the team I'm playing. Basically, this point about no stars being the way to go for a balanced team may hold more merit than it used to, but there's not enough data to say that's the trend.
Good points from lots of people here. Gonna be upvotes all around.
I think there was a misunderstanding with what I said and meant, versus apparently how it was taken.
In the first part where I stated "My suggestion for an all balanced team in general with no S* players."
What I was meaning, I looked at his team at that moment, and noticed there were no S* players ("with no S* players) on his team. So I made a suggestion going off of that.
I however don't believe it's better than having S* help, just easier to make balanced S* than regular player. So with regular players you want to make sure they Specialize in something instead of spreading out there points thin. Fill your roster with Specialists for any situation that you want your team to be ready for. Don't make every player balanced although going for balanced game plan is what I was meaning