Originally posted by bhall43
That being said player building needs a new element of some sort. The HB builds running around are pretty laughable for what it takes to be a stud. The min/max has gotten a bit out of hand since the conditioning realization.
I don't know exactly how to fix that but the game needs a fresh wrinkle to bottle up the meta again.
Anything towards the direction of that or new plays is a good direction IMO.I think to an extent conditioning needs a bigger effect especially on qbs rolling out (problem since the beginning of time) 50 carries i would imagine should be a fumble or at least a reduction in production but it doesnt seem to be enough, this leads to no real depth needed so teams like BSB can run 30 superstars

and not be afraid of losing anything as their defense is a group of gods lol.
With that being said i would suggest a much tougher salary cap so backup players are actually backup players. maybe have a player overall system where you can only have x amount of players with say an 80 overall or something and the "backup players" cost half as much "partial credit to TX steve on that) but gain the roles of actual backup players. Right now we are running teams with 43 starters. It may increase the competitive edge if we had to have a deeper roster strategy. But thats just me, and I'm pretty sure they would have to re write a lot of code so pretty sure it wont happen.
I dont envy the devs as its a thankless job.