You're Next - longer duration (+0.2s), increased activation chance (+5% at gold), now boosts RBP and PBP (+3 at silver, +5 at gold)
Tuck and Run - increased activation chance (+10% at bronze and silver, +15% at gold)
Pinned Deep - increased activation chance (+5% at gold)
Protect the Lead - increased activation chance (+10% at bronze, +20% at silver, +25% at gold)
Trash Talk - increased activation chance (+5% at bronze and silver, +10% at gold, and in doing so fixed a bug where bronze activation chance was higher than descriptive text), larger intimidation bonus (+2 at bronze, +4 at silver, +5 at gold), larger QB pre-snap morale penalty (+2 at bronze, +3 at silver, +6 at gold)
Entrapment - increased activation chance (+10% at gold)
Streaky - increased accuracy stacking bonus (+2% at bronze, +3% at silver, +4% at gold) and cap (+10% at bronze, +15% at silver, +20% at gold), decreased penalty following miss (-30%, which means no penalty at gold)
Monster Hit - fixed a bug where duration min and max were inversed, but still appears to be a bug on gold duration being less than description text
Inspire Fear - longer duration (+1.0s at bronze, +1.5s at silver, +3.0s at gold), larger intimidation bonus (+2 at bronze, +3 at silver, +4 at gold), increased activation chance (+10% at silver, +15% at gold)
New SA Brick Wall:
Powered by toughness, activation condition is tackling ball carriers from front or side, ball carrier loses all momentum.
Bronze - 20% chance, 0.3-0.6s, -5 to ball carrier power running
Silver - 35% chance, 0.5-0.8s, -8 to ball carrier power running
Gold - 60% chance, 0.8-1.0s, -12 to ball carrier power running
Tuck and Run - increased activation chance (+10% at bronze and silver, +15% at gold)
Pinned Deep - increased activation chance (+5% at gold)
Protect the Lead - increased activation chance (+10% at bronze, +20% at silver, +25% at gold)
Trash Talk - increased activation chance (+5% at bronze and silver, +10% at gold, and in doing so fixed a bug where bronze activation chance was higher than descriptive text), larger intimidation bonus (+2 at bronze, +4 at silver, +5 at gold), larger QB pre-snap morale penalty (+2 at bronze, +3 at silver, +6 at gold)
Entrapment - increased activation chance (+10% at gold)
Streaky - increased accuracy stacking bonus (+2% at bronze, +3% at silver, +4% at gold) and cap (+10% at bronze, +15% at silver, +20% at gold), decreased penalty following miss (-30%, which means no penalty at gold)
Monster Hit - fixed a bug where duration min and max were inversed, but still appears to be a bug on gold duration being less than description text
Inspire Fear - longer duration (+1.0s at bronze, +1.5s at silver, +3.0s at gold), larger intimidation bonus (+2 at bronze, +3 at silver, +4 at gold), increased activation chance (+10% at silver, +15% at gold)
New SA Brick Wall:
Powered by toughness, activation condition is tackling ball carriers from front or side, ball carrier loses all momentum.
Bronze - 20% chance, 0.3-0.6s, -5 to ball carrier power running
Silver - 35% chance, 0.5-0.8s, -8 to ball carrier power running
Gold - 60% chance, 0.8-1.0s, -12 to ball carrier power running






























