Defensive Tactics Test - Inside/Outside run
When Rob and Parab00n were testing Defensive Tactics, I couldn’t remember the results of Inside and Outside Runs - perhaps because they didn’t test it. It’s intrigued me for awhile, so I made up a clear test of the play calling of Inside and Outside.
I did a test of Inside and Outside Run selections on the Defensive Tactics Matrix. This game is that test. http://glb2.warriorgeneral.com/game/game/306470
If you have GLB2Scout access, you can scout team 397 and 1038 for this game. Look at the Defensive play calling for both.
Here’s the test parameters:
Both teams ran the same O playbook - a 2WR only set that had Inside, Outside and Medium Pass plays.
Both teams ran the same D playbook. Against 2WR, they both had (Short Pass/Run) 4-3 Cover 1 Man, (Medium Pass/Run) 4-3 Cover 2 Man Under and (Long Pass) 3-4 Sky Man Under. All plays had 5 buttons.
NPW ran 100% Inside Run for the Defensive Tactics Matrix.
LZ ran 100% Outside Run for the Defensive Tactics Matrix.
The Goal was to determine which Short/Med/Long play would be selected when Inside Run was selected and when Outside Run was selected.
Here’s the results:
NPW went 100% Inside Run and ran the Short Pass/Run play Cover 1 Man 96 times and the other plays zero times.
LZ went 100% Outside Run and ran the Short Pass/Run play Cover 1 Man 95 times and the other plays zero times.
Conclusion:
When Inside Run is used by the Defensive Tactics Matrix and there is no Inside Run play in the Playbook, 100% of the time a Short Pass/Run play is selected. A Medium Pass/Run play has 0% chance. A Long play has 0%. All Long plays are Pass-only so they really couldn’t be selected anyway.
When Outside Run is used by the Defensive Tactics Matrix and there is no Outside Run play in the Playbook, 100% of the time a Short Pass/Run play is selected. A Medium Pass/Run play has 0% chance. A Long play has 0%. All Long plays are Pass-only so they really couldn’t be selected anyway.
In my view, Inside Runs should choose Short plays over Medium plays.
However, Outside Runs should choose Long, then Medium and then Short in my view.
Inside > Short > Medium > Long
Outside > Long > Medium > Short
(Note: All Long Pass plays would/should be changed to Long Pass/Run plays - otherwise they still wouldn’t get called with the above implemented fix.)
This again exposes the problem on Defense. The Tactics Matrix has a few flaws, but it is the lack of Distance tagging of the Defensive plays available that cause the most problems.
The Tactics Matrix should work as I described a long time ago:
First check is Distance: Short - Medium - Long
Second check is Direction: Normal (default is 0) - Inside - Outside
Third check is Zone: yes or no (% basis)
Fourth check is Blitz: yes or no (% basis)
What we have is this:
First check is Direction: Inside - Outside, if none present then default to Distance: Short
Second check is Distance: Short - Medium - Long, if Direction wasn’t chosen above
Third check is Zone: yes or no (% basis)
Fourth check is Blitz: yes or no (% basis)
I’d like the Tactics Matrix changed.
However, whether it is or is not changed, we will still need more Distance tagging of Defensive plays.
This is really the critical point that Bort and Cdog continue to miss. What’s amazing to me is why they don’t implement my suggestion at least on a trial basis. Simply copying the available Short plays and creating a Medium and Long version would dramatically change the game (and then repeating this for Medium and Long).
It would require zero coding. It’s copy and paste.
To Bort/Cdog: Reach out to me. Let’s have a conference call. Let’s fix the game and make it better.
When Rob and Parab00n were testing Defensive Tactics, I couldn’t remember the results of Inside and Outside Runs - perhaps because they didn’t test it. It’s intrigued me for awhile, so I made up a clear test of the play calling of Inside and Outside.
I did a test of Inside and Outside Run selections on the Defensive Tactics Matrix. This game is that test. http://glb2.warriorgeneral.com/game/game/306470
If you have GLB2Scout access, you can scout team 397 and 1038 for this game. Look at the Defensive play calling for both.
Here’s the test parameters:
Both teams ran the same O playbook - a 2WR only set that had Inside, Outside and Medium Pass plays.
Both teams ran the same D playbook. Against 2WR, they both had (Short Pass/Run) 4-3 Cover 1 Man, (Medium Pass/Run) 4-3 Cover 2 Man Under and (Long Pass) 3-4 Sky Man Under. All plays had 5 buttons.
NPW ran 100% Inside Run for the Defensive Tactics Matrix.
LZ ran 100% Outside Run for the Defensive Tactics Matrix.
The Goal was to determine which Short/Med/Long play would be selected when Inside Run was selected and when Outside Run was selected.
Here’s the results:
NPW went 100% Inside Run and ran the Short Pass/Run play Cover 1 Man 96 times and the other plays zero times.
LZ went 100% Outside Run and ran the Short Pass/Run play Cover 1 Man 95 times and the other plays zero times.
Conclusion:
When Inside Run is used by the Defensive Tactics Matrix and there is no Inside Run play in the Playbook, 100% of the time a Short Pass/Run play is selected. A Medium Pass/Run play has 0% chance. A Long play has 0%. All Long plays are Pass-only so they really couldn’t be selected anyway.
When Outside Run is used by the Defensive Tactics Matrix and there is no Outside Run play in the Playbook, 100% of the time a Short Pass/Run play is selected. A Medium Pass/Run play has 0% chance. A Long play has 0%. All Long plays are Pass-only so they really couldn’t be selected anyway.
In my view, Inside Runs should choose Short plays over Medium plays.
However, Outside Runs should choose Long, then Medium and then Short in my view.
Inside > Short > Medium > Long
Outside > Long > Medium > Short
(Note: All Long Pass plays would/should be changed to Long Pass/Run plays - otherwise they still wouldn’t get called with the above implemented fix.)
This again exposes the problem on Defense. The Tactics Matrix has a few flaws, but it is the lack of Distance tagging of the Defensive plays available that cause the most problems.
The Tactics Matrix should work as I described a long time ago:
First check is Distance: Short - Medium - Long
Second check is Direction: Normal (default is 0) - Inside - Outside
Third check is Zone: yes or no (% basis)
Fourth check is Blitz: yes or no (% basis)
What we have is this:
First check is Direction: Inside - Outside, if none present then default to Distance: Short
Second check is Distance: Short - Medium - Long, if Direction wasn’t chosen above
Third check is Zone: yes or no (% basis)
Fourth check is Blitz: yes or no (% basis)
I’d like the Tactics Matrix changed.
However, whether it is or is not changed, we will still need more Distance tagging of Defensive plays.
This is really the critical point that Bort and Cdog continue to miss. What’s amazing to me is why they don’t implement my suggestion at least on a trial basis. Simply copying the available Short plays and creating a Medium and Long version would dramatically change the game (and then repeating this for Medium and Long).
It would require zero coding. It’s copy and paste.
To Bort/Cdog: Reach out to me. Let’s have a conference call. Let’s fix the game and make it better.
Edited by Xars on Apr 16, 2016 07:39:29
Edited by Xars on Apr 16, 2016 07:34:18
Edited by Xars on Apr 16, 2016 07:29:37
Edited by Xars on Apr 16, 2016 07:28:36
Edited by Xars on Apr 16, 2016 07:27:55






























