Here's what Cdog and I spat about when it came to the gravitation change:
My argument was that he nerfed high Heart values with the change and I had a high Heart team, particularly at QB.
We went back and forth but in the end he did nerf Heart. He argued that high Heart decreased the gravitation pull back to 50 so it was still valuable.
But he also mentioned something else that I/we didn't know: Toughness is part of the gravitation effect. High Toughness reduces the gravitation back to 50.
Toughness was given a new effect, while Heart on a pure basis was nerfed. How it plays out on your team is based on a combination of the two.
My team's O players were also high on Toughness, again particularly at QB.
QB Toughness got another effective buff when they made the changes that Hurries effect QB Morale more. Toughness is the offset. So while it was a Passing nerf, it was less of a nerf to a high Toughness QB.
So here's how all of the logic sums up:
Heart and Intimidation effects are helped/mitigated by Toughness. Heart and Intimidation are high cost skills relative to Toughness.
Meaning that Toughness > Heart or Intimidation.
My argument was that he nerfed high Heart values with the change and I had a high Heart team, particularly at QB.
We went back and forth but in the end he did nerf Heart. He argued that high Heart decreased the gravitation pull back to 50 so it was still valuable.
But he also mentioned something else that I/we didn't know: Toughness is part of the gravitation effect. High Toughness reduces the gravitation back to 50.
Toughness was given a new effect, while Heart on a pure basis was nerfed. How it plays out on your team is based on a combination of the two.
My team's O players were also high on Toughness, again particularly at QB.
QB Toughness got another effective buff when they made the changes that Hurries effect QB Morale more. Toughness is the offset. So while it was a Passing nerf, it was less of a nerf to a high Toughness QB.
So here's how all of the logic sums up:
Heart and Intimidation effects are helped/mitigated by Toughness. Heart and Intimidation are high cost skills relative to Toughness.
Meaning that Toughness > Heart or Intimidation.
Edited by Xars on Jan 29, 2016 02:55:26






























