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BlackSamurai
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How much is necessary if I don't plan on going w/ First Step? I would think none for DTs and a minimal SP investment for DEs.
 
Kayoh
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there's no "one size fits all" answer.

there've been examples of highly successful DTs with very low investment in quickness (sub-35)

then there've been examples of highly successful DTs with higher investment in quickness (60+)

all depends on what kind of player you're going for tbh.
 
BlackSamurai
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I'm talking mostly pass rush, DEs in particular. Does quickness come into account when turning the corner, or is there not enough of an angle for it to be a determining factor?
 
MileHighShoes
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Anytime your player turns which direction they're facing quickness is one of the main factors in determining how quickly you do it, and how much speed you lose. Typically I just go with 40 quickness, I think it mainly affects you as the ball carrier approaches you. If you can't turn fast enough to attempt the tackle you never will. I think it's less important for pass rushers though as you very rarely turn the corner like a real DE does playing real football. Nearly everything you do well is predicated on spin cycle firing and then you'll take a straight shot at the QB. You could probably get away with 25 or less for a pass rusher, 40+ for someone who you want on the field against the rush. Even 50-60 isn't really an over investment for run stuffing.
 
BlackSamurai
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Originally posted by MileHighShoes
Anytime your player turns which direction they're facing quickness is one of the main factors in determining how quickly you do it, and how much speed you lose. Typically I just go with 40 quickness, I think it mainly affects you as the ball carrier approaches you. If you can't turn fast enough to attempt the tackle you never will. I think it's less important for pass rushers though as you very rarely turn the corner like a real DE does playing real football. Nearly everything you do well is predicated on spin cycle firing and then you'll take a straight shot at the QB. You could probably get away with 25 or less for a pass rusher, 40+ for someone who you want on the field against the rush. Even 50-60 isn't really an over investment for run stuffing.


Cool, thanks.
 
Makntak
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Originally posted by MileHighShoes
Anytime your player turns which direction they're facing quickness is one of the main factors in determining how quickly you do it, and how much speed you lose. Typically I just go with 40 quickness, I think it mainly affects you as the ball carrier approaches you. If you can't turn fast enough to attempt the tackle you never will. I think it's less important for pass rushers though as you very rarely turn the corner like a real DE does playing real football. Nearly everything you do well is predicated on spin cycle firing and then you'll take a straight shot at the QB. You could probably get away with 25 or less for a pass rusher, 40+ for someone who you want on the field against the rush. Even 50-60 isn't really an over investment for run stuffing.


Who minus-oned this info and why?
 
chronicbomb
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Not important high fw is
 
BlackSamurai
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Originally posted by chronicbomb
Not important high fw is


Somehow this is the first word of your post that I saw lol
 
DeeVee8
Bucc'd Up
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Originally posted by BlackSamurai
Somehow this is the first word of your post that I saw lol


It wasn't a coincidence tbh...
 
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Quick for changing directions while running ala cuts, Footwork for turning in place while running ala spin move or turning to catch a pass behind you or what not. Generally I prefer FW over Quick on my DL.
Edited by Myrik_Justiciar on Jan 2, 2016 00:44:54
 
Detroit Leos
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In my opinion footwork comes in to play any time a player has to turn more than 90 degrees (you will see them moving sideways before and during the turning motion) while quickness applies to cut type actions which are smaller changes in direction. Footwork has importance for all defenders IMO. Quickness is also important obviously. Both are solid additions for making defenders move much better.
 
TyDavis315
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Honestly, you can build a good DE without much quickness, and one with alot invested in quickness. Depends on how your building them. For speed rushers i've been adding more to quickness and footwork rather than sprinting and it seems to be doing really well so far. Definitely a lot of hurries and PDs (which I may start investing into also), so my overall experience with quickness has been positive so far.
 


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