Originally posted by MileHighShoes
He started with 80 sprinting 80 quickness his first 2 seasons of vet but then was respecced for more sprinting and less quickness. Definitely more effective with less quickness. Head fake really doesn't fire that much even with both Rtech and RElusiveness where I have them. Remember those are the two attributes that cause it to fire, you really do need above 90 each, and even then it still won't fire that much, as most every CB has 85+ man aware and cov. tech.
Without high sprinting and first step the build wouldn't work. That's why the idea just can't work as a non S*, and even as a S* there still aren't enough points to go around to fully idealize the build. CIS really doesn't fire that much, balance is the attribute that causes it to fire, and its expensive and unfortunately a luxury for most WR's. Even my S* only has 60 balance, and thats considered high for a WR. You'll have a hard time forcing it to fire on a regular basis on S*, a non S* won't even be able to reach that much balance.
If I had to do it over again, he'd have even less quickness, maybe 55, and instead more conditioning, balance and receiving consistency. However I wouldn't really bother building this kind of WR again. I would scrap route elusiveness entirely and ignore head fake as an SA. Get 100 sprinting, more conditioning, and balance and just go First Step, CiS, and Prime Time, or use my S* WR to build a YAC WR with high speed, balance and power running, or elusive running instead of power. Non S* Wr's should just be focused on being fast, good hands, and able to run routes. It's really tough to focus on anything else with the costs of a regular player.
http://glb2.warriorgeneral.com/game/player/140040
http://glb2.warriorgeneral.com/game/player/140043
As much as I don't like to admit it, a lot of what Xars says about passing and RE are true. RElusiveness, is simply too expensive with too little return on investment to be worth while, the S* I posted may have been good (thanks to bhall for play-calling), but I honestly think he would have been even better had I ignored RE and Head Fake. However if you're set on doing it, you must get Rtech and Relusiveness above 90 each along with 90+ sprinting. Those three things have to happen, otherwise it's a waste of points in RElusiveness. And even if they do happen I still think it's a waste of points.
Sort of an aside here. What do you know about high RT builds (not RE) with higher Footwork than most people use?
Also, do you think the 80 Sprint/80 Quickness build may have worked out better if Snap React had been higher?
He started with 80 sprinting 80 quickness his first 2 seasons of vet but then was respecced for more sprinting and less quickness. Definitely more effective with less quickness. Head fake really doesn't fire that much even with both Rtech and RElusiveness where I have them. Remember those are the two attributes that cause it to fire, you really do need above 90 each, and even then it still won't fire that much, as most every CB has 85+ man aware and cov. tech.
Without high sprinting and first step the build wouldn't work. That's why the idea just can't work as a non S*, and even as a S* there still aren't enough points to go around to fully idealize the build. CIS really doesn't fire that much, balance is the attribute that causes it to fire, and its expensive and unfortunately a luxury for most WR's. Even my S* only has 60 balance, and thats considered high for a WR. You'll have a hard time forcing it to fire on a regular basis on S*, a non S* won't even be able to reach that much balance.
If I had to do it over again, he'd have even less quickness, maybe 55, and instead more conditioning, balance and receiving consistency. However I wouldn't really bother building this kind of WR again. I would scrap route elusiveness entirely and ignore head fake as an SA. Get 100 sprinting, more conditioning, and balance and just go First Step, CiS, and Prime Time, or use my S* WR to build a YAC WR with high speed, balance and power running, or elusive running instead of power. Non S* Wr's should just be focused on being fast, good hands, and able to run routes. It's really tough to focus on anything else with the costs of a regular player.
http://glb2.warriorgeneral.com/game/player/140040
http://glb2.warriorgeneral.com/game/player/140043
As much as I don't like to admit it, a lot of what Xars says about passing and RE are true. RElusiveness, is simply too expensive with too little return on investment to be worth while, the S* I posted may have been good (thanks to bhall for play-calling), but I honestly think he would have been even better had I ignored RE and Head Fake. However if you're set on doing it, you must get Rtech and Relusiveness above 90 each along with 90+ sprinting. Those three things have to happen, otherwise it's a waste of points in RElusiveness. And even if they do happen I still think it's a waste of points.
Sort of an aside here. What do you know about high RT builds (not RE) with higher Footwork than most people use?
Also, do you think the 80 Sprint/80 Quickness build may have worked out better if Snap React had been higher?
Edited by Oofty on Oct 13, 2015 19:12:21






























