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TxSteve
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Who here is a new team owner in GLB2?

Who here is new in general to GLB2?


I don't know who is going to win our league (definitely may not be me) - but I'm wondering - how do you feel about my mostly CPU team beating most of you to this point?

It is my opinion that certain plays are generally overpowered (on both O and D) so my team has exploited those plays to the max. Is that how you see it?

I think the game - and rookie ball needs to be fixed -- and I don't think it is going to happen until it becomes obvious that things need to change....

What are your thoughts?
 
PhireHawk
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I know for certain that I've weighed in on this - and no I don't mean in our silly "trash talking" in this forum, but in serious threads on the Suggestions forum, and in the GLB2 thread you started about attracting new players.

I don't think I have all the answers, but I do agree with you on many of the points you've made in those threads pertaining to the overall strength of CPU players, and the fact that several of the plays are ran to death and you can't stop them with any level of consistency. I think Xars put up some nice statistics about that topic as well.

What I've noticed about GLB2 - much like the original GLB game - is it's run by developers who very clearly don't give a flying fuck about the game itself. They really don't. I think they are concerned with other endeavors that may or may not be more profitable. It's clear though, that they don't give a shit about this game because if they did, it wouldn't have 20-30 (more or less) active agents keeping it afloat. The talk about "Thousands" of active players, is a joke.

They want it to function more or less, but most of the stuff that we complain or bring to attention is disregarded - either outright, or just ignored.

I'm not sure exactly what the solution is - I have some ideas. But I do know the crux of the problem is that new players are by and large going to dislike this game, because when you come in a rookie your player isn't fun to watch. He can't catch, can't throw, and is slow as piss. While it is fun for me watching my kids play at that skill level, it's not fun in a video game - a video game where financial committment can levy a distinct advantage, mind you. What is the hook to get people to become financially committed? They have nothing to do once they've made their character unless they are a team owner or decision maker.

So to recap:

1. You have half a dozen plays that are over-powered
2. Your players suck when you start - 1 chance to make a first impression.
3. There's nothing to do
4. The developers don't give a shit.
 
agerm73
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I have owned a team in the past and I have coaching experience.

I agree that certain plays are overpowered (on O and D) but it is part of the game. It makes it boring to call the same plays but if you don't then you most likely lose.

I hate losing, especially to a mostly CPU team, but you did not cheat. I think you deserve to be in first place, the favorite to win the Rum League Championship. I have learning a lot from you and hope to see you in the play offs
 
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Originally posted by PhireHawk
I know for certain that I've weighed in on this - and no I don't mean in our silly "trash talking" in this forum, but in serious threads on the Suggestions forum, and in the GLB2 thread you started about attracting new players.

I don't think I have all the answers, but I do agree with you on many of the points you've made in those threads pertaining to the overall strength of CPU players, and the fact that several of the plays are ran to death and you can't stop them with any level of consistency. I think Xars put up some nice statistics about that topic as well.

What I've noticed about GLB2 - much like the original GLB game - is it's run by developers who very clearly don't give a flying fuck about the game itself. They really don't. I think they are concerned with other endeavors that may or may not be more profitable. It's clear though, that they don't give a shit about this game because if they did, it wouldn't have 20-30 (more or less) active agents keeping it afloat. The talk about "Thousands" of active players, is a joke.

They want it to function more or less, but most of the stuff that we complain or bring to attention is disregarded - either outright, or just ignored.

I'm not sure exactly what the solution is - I have some ideas. But I do know the crux of the problem is that new players are by and large going to dislike this game, because when you come in a rookie your player isn't fun to watch. He can't catch, can't throw, and is slow as piss. While it is fun for me watching my kids play at that skill level, it's not fun in a video game - a video game where financial committment can levy a distinct advantage, mind you. What is the hook to get people to become financially committed? They have nothing to do once they've made their character unless they are a team owner or decision maker.

So to recap:

1. You have half a dozen plays that are over-powered
2. Your players suck when you start - 1 chance to make a first impression.
3. There's nothing to do
4. The developers don't give a shit.


Pretty much my synopsis as well.
 


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