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BlackSamurai
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2 questions:

1) Is it possible for it fire out of a backpedal? Like if a S is dropping back in zone against a run play, when his awareness kicks in and he realizes it's a run - can First Step fire for him to get a speed boost?

2) Is there any benefit to it on an HB?
 
MileHighShoes
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1. No, unless he comes to a complete stop or near stop.

2. No, unless he's a receiving specialist.
 
BlackSamurai
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Originally posted by MileHighShoes
1. No, unless he comes to a complete stop or near stop. Wouldn't you have to come to a complete stop to go from a backpedal to a forward sprint?

2. No, unless he's a receiving specialist. Didn't think so, but thanks. That being said, does Snap Reaction do anything for HBs?


 
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As far as I can tell, Snap Reaction does nothing for a HB since the hand offs are automatic looking to me.
 
DeeVee8
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Originally posted by BlackSamurai
Didn't think so, but thanks. That being said, does Snap Reaction do anything for HBs?


Originally posted by MileHighShoes
2. No, unless he's a receiving specialist.


Edited by Dee. on Sep 25, 2015 10:07:29
 
MileHighShoes
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Originally posted by BlackSamurai
Originally posted by MileHighShoes

1. No, unless he comes to a complete stop or near stop. Wouldn't you have to come to a complete stop to go from a backpedal to a forward sprint? Watch some replays of run plays and find out what the Safety does upon recognizing it, yes if the S is backpedaling away from the play and switches to running towards the play it probably would fire.

2. No, unless he's a receiving specialist. Didn't think so, but thanks. That being said, does Snap Reaction do anything for HBs?




 
BlackSamurai
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Word, thanks for the input.
 
Lokiness
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First Step can be useful even for pure rushing HBs because on some plays they will slow down enough for it to proc (stuck by a blocker in front of him most of the time)

It's also nice to return kickoffs as these situation happen a lot on KR.
 
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Originally posted by Lokiness
First Step can be useful even for pure rushing HBs because on some plays they will slow down enough for it to proc (stuck by a blocker in front of him most of the time)

It's also nice to return kickoffs as these situation happen a lot on KR.


I agree about First Step. Not at the top of my list, but it definitely has some value on the type of plays you mentioned.
 
Jagat0r
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Originally posted by Lokiness
First Step can be useful even for pure rushing HBs because on some plays they will slow down enough for it to proc (stuck by a blocker in front of him most of the time)

It's also nice to return kickoffs as these situation happen a lot on KR.


Originally posted by Spastic_Cowboy
I agree about First Step. Not at the top of my list, but it definitely has some value on the type of plays you mentioned.


I tend to agree it can fire but there are a whole list of SAs that are more suitable for rushing HBs. In no particular order Mr Reliable, Juke, Surge, Grinder , Power Through, Freight Train, Goal Line Back, Spin, Stiff Arm, and Brace For Impact all seem to me as more useful SA's depending on the build, and they should all fire more than First Step.
 
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Originally posted by Jagat0r
I tend to agree it can fire but there are a whole list of SAs that are more suitable for rushing HBs. In no particular order Mr Reliable, Juke, Surge, Grinder , Power Through, Freight Train, Goal Line Back, Spin, Stiff Arm, and Brace For Impact all seem to me as more useful SA's depending on the build, and they should all fire more than First Step.


It's unlikely a power HB would have enough Quickness for First Step anyway, so I would only do it on a pure elusive.

If I'm building a pure rushing elusive HB right now, gold Juke is the only easy choice for me. Mr Reliable and B4I aren't really needed for elusives imo. Spin is one I personally can't stand..it almost always results in no impact (sideline) or a negative one (spins into a crowd). Grinder, PT, FT, GL Back, Stiff Arm are all for power HBs. Surge is the best that's left by default.

For a boosted non-S* I'd probably go gold Juke and Surge, with silver in either Mr Reliable or First Step.
 
Jagat0r
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Originally posted by Spastic_Cowboy
It's unlikely a power HB would have enough Quickness for First Step anyway, so I would only do it on a pure elusive.

If I'm building a pure rushing elusive HB right now, gold Juke is the only easy choice for me. Mr Reliable and B4I aren't really needed for elusives imo. Spin is one I personally can't stand..it almost always results in no impact (sideline) or a negative one (spins into a crowd). Grinder, PT, FT, GL Back, Stiff Arm are all for power HBs. Surge is the best that's left by default.

For a boosted non-S* I'd probably go gold Juke and Surge, with silver in either Mr Reliable or First Step.


I would agree with Juke Surge and Mr Reliable being my probable 3 choices on any given HB, I do think Mr Reliable is a nice SA even on elusive backs in early tiers, but probably loses some importance in higher tiers when their elusiveness begins to show up.
 
MileHighShoes
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Elusives with Surge, and high sprinting + footwork can be pretty deadly rushing inside.
 
Fumblerooski
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Originally posted by Jagat0r
I would agree with Juke Surge and Mr Reliable being my probable 3 choices on any given HB, I do think Mr Reliable is a nice SA even on elusive backs in early tiers, but probably loses some importance in higher tiers when their elusiveness begins to show up.


The carrying grip is nice, but what makes Mr. Reliable so good is the balance lost reduction, it's a huge help when pounding it on 3rd and short and to just generally avoid show boats, which can ruin a whole offense if they fire too early and too often.
 
Fumblerooski
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Originally posted by BlackSamurai
Originally posted by MileHighShoes

1. No, unless he comes to a complete stop or near stop. Wouldn't you have to come to a complete stop to go from a backpedal to a forward sprint?

2. No, unless he's a receiving specialist. Didn't think so, but thanks. That being said, does Snap Reaction do anything for HBs?




The early part of a running play where the ball gets handed off to the HB has scripted motion for a period of time, that's why stuff like first step and snap reaction don't usually get put into HB builds. Lokiness is correct that they can come to a complete stop later on and first step can fire, but I agree with the other posters that this specific situation isn't common enough to justify first step over all the other excellent SA choices that rushing HBs have.
 


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