I'm curious about it overall, but my specific situation has to do w/ the TE position. How important is it when building a guy to back-up a S*? I would assume that the S* will be on the field as much as possible; likely the only times my guy would be in the game are for 2TE sets and the occasional sub in the first season or two, so how important will conditioning really be? I'd think I could take Stamina fairly low (2/3) and put the other points in either Strength to boost CiT/Rec Grip, or Confidence to boost Heart/Consistency. Thoughts?
Forum > FAQ's, Player Guides and Game Help > Build Help and Discussion > Conditioning for 2nd-stringers
Barakas
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Originally posted by BlackSamurai
I'm curious about it overall, but my specific situation has to do w/ the TE position. How important is it when building a guy to back-up a S*? I would assume that the S* will be on the field as much as possible; likely the only times my guy would be in the game are for 2TE sets and the occasional sub in the first season or two, so how important will conditioning really be? I'd think I could take Stamina fairly low (2/3) and put the other points in either Strength to boost CiT/Rec Grip, or Confidence to boost Heart/Consistency. Thoughts?
You can always use your cap boosters to improve Conditioning, so there's another +15 over their career.
I'm curious about it overall, but my specific situation has to do w/ the TE position. How important is it when building a guy to back-up a S*? I would assume that the S* will be on the field as much as possible; likely the only times my guy would be in the game are for 2TE sets and the occasional sub in the first season or two, so how important will conditioning really be? I'd think I could take Stamina fairly low (2/3) and put the other points in either Strength to boost CiT/Rec Grip, or Confidence to boost Heart/Consistency. Thoughts?
You can always use your cap boosters to improve Conditioning, so there's another +15 over their career.
Edited by Barakas on Sep 24, 2015 18:32:53
Detroit Leos
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It would really depend on your starters conditioning cap. The more snaps he can play at proper energy levels the better but if he is remaining on the field with less energy than what is needed you are only hurting his output. Basically if he has the energy to handle 70-80% of the snaps no matter who is behind him then it is easier to make the backup have less conditioning and higher caps elsewhere. Just my opinion though.
FairForever
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Originally posted by BlackSamurai
http://glb2.warriorgeneral.com/game/player/180614
Thoughts?
Conditioning too low, even for a backup.
On one hand, you want conditioning to not be too high - or else the backup will take too many snaps from the starter (this is mostly a problem when your starter is a S* and want him to play almost all the snaps). On the other hand, your TE will probably get in like 5 - 6 plays a game. Which then begs the question as to whether it makes more sense to take depth at another position and just run your S* TE all game.
http://glb2.warriorgeneral.com/game/player/180614
Thoughts?
Conditioning too low, even for a backup.
On one hand, you want conditioning to not be too high - or else the backup will take too many snaps from the starter (this is mostly a problem when your starter is a S* and want him to play almost all the snaps). On the other hand, your TE will probably get in like 5 - 6 plays a game. Which then begs the question as to whether it makes more sense to take depth at another position and just run your S* TE all game.
Cuivienen
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Why would anyone intentionally create a backup in this game. If your dot can't do something unique for the team, no reason to be on it.
MileHighShoes
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Originally posted by Cuivienen
Why would anyone intentionally create a backup in this game. If your dot can't do something unique for the team, no reason to be on it.
Build for the team.
Some planned teams with S*'s still need backups for those guys.
Why would anyone intentionally create a backup in this game. If your dot can't do something unique for the team, no reason to be on it.
Build for the team.
Some planned teams with S*'s still need backups for those guys.
Cuivienen
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That's ludicrous.
Also, a great way to totally waste a S* slot and the salary they eat by gimping them with not enough Conditioning to play every down.
Note, creating a dot to play BTE is not creating a backup for a S* TE. It's creating a starting BTE.
Also, a great way to totally waste a S* slot and the salary they eat by gimping them with not enough Conditioning to play every down.
Note, creating a dot to play BTE is not creating a backup for a S* TE. It's creating a starting BTE.
chronicbomb
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back ups are really important
my latest attempted at a team. had a S* hb who was beat. and a HB who was beast. now they both did really well. and i believe are still doing well. the hb knew he was the back up but we where a hb run first team. he will get snaps and stats.
back ups are really important
my latest attempted at a team. had a S* hb who was beat. and a HB who was beast. now they both did really well. and i believe are still doing well. the hb knew he was the back up but we where a hb run first team. he will get snaps and stats.
Originally posted by FairForever
Conditioning too low, even for a backup.
I'm not so sure. What are they trying to do with the player? If he's filling a short route/blocking role (a possibility due to the Sprinting cap being so low) then 40, with +15 available in cap boosters, could be fine.
Conditioning too low, even for a backup.
I'm not so sure. What are they trying to do with the player? If he's filling a short route/blocking role (a possibility due to the Sprinting cap being so low) then 40, with +15 available in cap boosters, could be fine.
Originally posted by AirMcMVP
I'm not so sure. What are they trying to do with the player? If he's filling a short route/blocking role (a possibility due to the Sprinting cap being so low) then 40, with +15 available in cap boosters, could be fine.
It could be serviceable but I feel like being able to keep your conditioning up throughout the entire play pays more dividends than we know. Even for a "backup". I feel like 65+ conditioning will make even a ST only player perform at his highest level.
I'm not so sure. What are they trying to do with the player? If he's filling a short route/blocking role (a possibility due to the Sprinting cap being so low) then 40, with +15 available in cap boosters, could be fine.
It could be serviceable but I feel like being able to keep your conditioning up throughout the entire play pays more dividends than we know. Even for a "backup". I feel like 65+ conditioning will make even a ST only player perform at his highest level.
Cuivienen
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Originally posted by Dee.
It could be serviceable but I feel like being able to keep your conditioning up throughout the entire play pays more dividends than we know.
I agree. You don't need a lot of conditioning to handle a high snap count. At least not as much as you need to handle a play. So by default, well built dots should be able to play every snap.
It could be serviceable but I feel like being able to keep your conditioning up throughout the entire play pays more dividends than we know.
I agree. You don't need a lot of conditioning to handle a high snap count. At least not as much as you need to handle a play. So by default, well built dots should be able to play every snap.
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