Coverage Tech? You really think so? Damn. That seriously hinders what they can do then. My Lurk/Robber guys can't have any, otherwise they'd just blow against the run.
Forum > Goal Line Blitz 2 > Season 13 Changes Discussion
Parab00n
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Originally posted by Absolut Zero
Coverage Tech? You really think so? Damn. That seriously hinders what they can do then. My Lurk/Robber guys can't have any, otherwise they'd just blow against the run.
If you can't get to the QB fast enough to prevent your DBs from chasing WRs you definitely need it. At that point it's basically Man Coverage but using Zone Awareness. My CBs range from 35-50 in Tech so I don't believe you need as much as you do in Man Coverage, but I wish I had all of them at 50 just to be safe.
Coverage Tech? You really think so? Damn. That seriously hinders what they can do then. My Lurk/Robber guys can't have any, otherwise they'd just blow against the run.
If you can't get to the QB fast enough to prevent your DBs from chasing WRs you definitely need it. At that point it's basically Man Coverage but using Zone Awareness. My CBs range from 35-50 in Tech so I don't believe you need as much as you do in Man Coverage, but I wish I had all of them at 50 just to be safe.
Xars
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Originally posted by Parab00n
http://glb2.warriorgeneral.com/game/game/217931
Changed some plays around and went with a lot of 4 DL looks to get the ball thrown faster. This definitely isn't the norm, but I wouldn't be surprised to see a few 5+ TO games this season. My offense still sucks.
Another 9 TO game. Wow. They aren't that fluky.
http://glb2.warriorgeneral.com/game/game/217931
Changed some plays around and went with a lot of 4 DL looks to get the ball thrown faster. This definitely isn't the norm, but I wouldn't be surprised to see a few 5+ TO games this season. My offense still sucks.
Another 9 TO game. Wow. They aren't that fluky.
Galactic Empire
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Originally posted by Absolut Zero
Coverage Tech? You really think so? Damn. That seriously hinders what they can do then. My Lurk/Robber guys can't have any, otherwise they'd just blow against the run.
Cov tech is just as important to zone as man.
Coverage Tech? You really think so? Damn. That seriously hinders what they can do then. My Lurk/Robber guys can't have any, otherwise they'd just blow against the run.
Cov tech is just as important to zone as man.
Galactic Empire
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Originally posted by Parab00n
If you can't get to the QB fast enough to prevent your DBs from chasing WRs you definitely need it. At that point it's basically Man Coverage but using Zone Awareness. My CBs range from 35-50 in Tech so I don't believe you need as much as you do in Man Coverage, but I wish I had all of them at 50 just to be safe.
My CBs will have 82 cov tech.
If you can't get to the QB fast enough to prevent your DBs from chasing WRs you definitely need it. At that point it's basically Man Coverage but using Zone Awareness. My CBs range from 35-50 in Tech so I don't believe you need as much as you do in Man Coverage, but I wish I had all of them at 50 just to be safe.
My CBs will have 82 cov tech.
Edited by Galactic Empire on Aug 29, 2015 12:53:07
bhall43
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Originally posted by Galactic Empire
Cov tech is just as important to zone as man.
Well c tech isn't all that important to man soooo....
Cov tech is just as important to zone as man.
Well c tech isn't all that important to man soooo....
Galactic Empire
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Originally posted by bhall43
Well c tech isn't all that important to man soooo....
Ok...what IS important to man then?
Well c tech isn't all that important to man soooo....
Ok...what IS important to man then?
jfbueno
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Originally posted by Galactic Empire
Ok...what IS important to man then?
man aware, deflect, sprint, quickness, footwork
Ok...what IS important to man then?
man aware, deflect, sprint, quickness, footwork
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