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Forum > Goal Line Blitz 2 > Season 11 plays?
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Originally posted by Dee.
I see the source of your offensive woes now GE...


I'm laying low until Vet.
 
air raid
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Originally posted by o The Boss x
I'm confused as to why you would care having only one player, and on a CPU team at that?


I was on a real team last season. watching games and seeing all of the same passing plays constantly run was just really surprising and boring. had me wondering about the coordinating side of things thinking there must just be a small selection. that led to this. probably didnt help that I made a run stopping focused player who wasn't effective against the pass
 
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Originally posted by air raid
I was on a real team last season. watching games and seeing all of the same passing plays constantly run was just really surprising and boring.


Here's a suggestion. Go buy your own team and run 25 different plays. It's always amusing listening to Monday morning QBs who complain yet have not stake in the game.
 
Rob.
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Originally posted by Galactic Empire
I'm laying low until Vet.


You've been laying low this whole time?
Edited by Rob. on Jul 23, 2015 09:01:40
Edited by Rob. on Jul 23, 2015 09:01:23
 
dredgar
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Originally posted by Rob.
You've been laying low this whole time?


I call bullshit
 
air raid
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Originally posted by Galactic Empire
Here's a suggestion. Go buy your own team and run 25 different plays. It's always amusing listening to Monday morning QBs who complain yet have not stake in the game.


how am I doing that? (being a monday morning quarterback)

there are 100 or so pass plays.
ball parking my post earlier it seems about 50% of pass plays called are from a pool of 10 of them

I'm not criticizing any player of GLB2. I'm simply observing that the game seems broken if 90% of pass plays generally go unused.
Edited by air raid on Jul 23, 2015 10:12:11
 
Cuivienen
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Don't mind GE.
 
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Originally posted by air raid
how am I doing that? (being a monday morning quarterback)

there are 100 or so pass plays.
ball parking my post earlier it seems about 50% of pass plays called are from a pool of 10 of them

I'm not criticizing any player of GLB2. I'm simply observing that the game seems broken if 90% of pass plays generally go unused.


My point is you don't really know if only 10% of the plays work unless you run a team and try different plays. You are just seeing what everybody else is running.
 
air raid
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spend a bunch of money so I can see if the game is broken or not...

sounds an awful lot like needing to 'pass the bill so we can find out what is in it'

guess i'll pass.
 
AirMcMVP
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Originally posted by Galactic Empire
My point is you don't really know if only 10% of the plays work unless you run a team and try different plays. You are just seeing what everybody else is running.


And everyone else has tried those other plays and they don't work. Just like they told you the blitzing CBs won't work. And they're telling you the 4-3 Tiger blitz won't work. And they tell you your QB can't throw. And they tell you, well, pretty much anything else.

The OP has a point. There are a handful of plays that are just better than the rest. I would love to run a more diverse offense, but it just isn't feasible since there are so many ineffective plays.
 
Detroit Leos
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Originally posted by AirMcMVP
And everyone else has tried those other plays and they don't work. Just like they told you the blitzing CBs won't work. And they're telling you the 4-3 Tiger blitz won't work. And they tell you your QB can't throw. And they tell you, well, pretty much anything else.

The OP has a point. There are a handful of plays that are just better than the rest. I would love to run a more diverse offense, but it just isn't feasible since there are so many ineffective plays.


If you are going to pass you pretty much have to have the bread and butter plays in the playbook and have them fire a good amount. You can still mix other plays in with lesser priorities but if you are not running bread and butter offensive plays in the passing game at all then you leave yourself more vulnerable to sacks, more vulnerable to incompletions and more vulnerable to low numbers on your side of the scoreboard. Defenses can and do shut down other plays far more often. The spam is one reason why I was calling for a max # of times any given play can be run within a sim a few seasons ago. What has been done since then? Rushing has been nerfed pretty hard as a whole so rushing plays that were good may still be decent but those that were not good for the most part only became worse. Rushing attacks are still pigeon-holed in to running a hand full of plays due to success rates but they flat out do not do enough damage against good defenses now. Passing attacks will soon be nerfed I am sure and the effects will be just the same. The good plays that we do have will most likely remain our bread and butter and other plays will get worse. The fixes that need to be made are on a play by play basis it seems and these generic, all encompassing changes are not always the answer and can do much more harm than good (see rushing comments above).
Edited by Detroit Leos on Jul 23, 2015 13:51:46
 
TDiddy8701
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Originally posted by Galactic Empire
My point is you don't really know if only 10% of the plays work unless you run a team and try different plays. You are just seeing what everybody else is running.


BS

run crap plays against crap teams if you want to try stuff out

if you really aren't trying right now... I guarantee you wouldn't be much better if you were
 
bhall43
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Poorly written progressions and the auto QB hold audibles pretty much make 70% of the pass playbook totally useless. Most of the plays listed on the first page there have the TE as the first option or a route that is just that useful you can overlook a TE holding.
 
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