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Xars
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Originally posted by yello43
Nope!

http://i.imgur.com/xL4XEjY.png

Edit: So we're clear. I know the inside and blitz have nothing to do with each other, its just a coincidence it adds up to 100.


Take a picture of the playbook.

There is no Dime C1 Double Lurk. There's a Dime 3-2-6 Double Lurk, that's a Pass only play. But if you're using the Dime Lurk, it's a Pass/Run play.

A picture would clarify. Thanks.
 
yello43
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Yeah it is the Dime 3-2-6, should've said it in the first place:

http://i.imgur.com/5X7z3Di.png
 
Xars
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Ok so here's my guess. Rob's write up on Defensive Tactics may explain this but...

The 1 Run Inside doesn't trigger any play. Nothing gets excluded.

The 99 Blitz doesn't exclude any play either.

Theoretically, these two plays should be called based on the blue dot allocations. With a 5v1 allocation, the Medium play should be called 83% of the time.

You are experiencing 0%.

So my guess is that after Inside Run, the system then looks for Short plays (then maybe Med then maybe Long - I've always wanted to test this but never got around to it).

The WR tags on the plays shouldn't mean anything since 2TE is a 1WR formation. Unless it's choosing the 2WR over the 3WR tag because it's closer or some thing. Though I doubt this.

Edits...

Edited by Xars on Aug 6, 2015 12:56:51
Edited by Xars on Aug 6, 2015 12:56:34
Edited by Xars on Aug 6, 2015 12:56:04
Edited by Xars on Aug 6, 2015 12:53:58
Edited by Xars on Aug 6, 2015 12:51:12
 
FairForever
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Originally posted by Xars
Ok so here's my guess. Rob's write up on Defensive Tactics may explain this but...

The 1 Run Inside doesn't trigger any play. Nothing gets excluded.

The 99 Blitz doesn't exclude any play either.

Theoretically, these two plays should be called based on the blue dot allocations.



The tactics do very funny things when you run inside/outside running plays. I called 100% outside run once, it defaulted to a pass play over an inside run play (while conversely if you ran short pass, it would prioritize medium/long pass over any run play).
 
Rob.
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That's a really jacked up way to do your tactics.

If you want the blue dots to make a difference, then you can bypass your tactics by picking two plays that are tagged exactly the same.

So say you want this play called mostly:
Dime 3-2-6 C1 Double Lurk
Medium 3-5WR Pass Man Defense

Put that play in and leave the priority at 5....

Then insert a play like Dime 3-2-6 C1 Double Lurk and put the priority at 1.

The first play will get called 5/6 times regardless of your tactics.

Or you can do your tactics differently, but I can't really assess that without seeing the rest of your playbook.

In regards to what you have shown though, I can't explain why the plays are being called the way you are saying they are.
Edited by Rob. on Aug 6, 2015 12:58:44
Edited by Rob. on Aug 6, 2015 12:57:58
 
Xars
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Originally posted by FairForever
The tactics do very funny things when you run inside/outside running plays. I called 100% outside run once, it defaulted to a pass play over an inside run play (while conversely if you ran short pass, it would prioritize medium/long pass over any run play).


Inside Run rolls to combo Pass/Run plays (Short, Med and/or Long); it doesn't ever roll to Outside Run.

Outside Run does the same.

Think of Outside and Inside Run as mutually exclusive.
 
Rob.
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I am running a scrim with your same tactics. I'll have a better answer once I see that.
 
yello43
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I know it is best to have both of them the same so the x/5 works better but I HATE that other Dime Lurk. With the two deep zones it almost defeats the purpose of the lurk.
 
FairForever
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Originally posted by Xars
Inside Run rolls to combo Pass/Run plays (Short, Med and/or Long); it doesn't ever roll to Outside Run.

Outside Run does the same.

Think of Outside and Inside Run as mutually exclusive.


I know that now. Took some experimenting to figure out though. The only way to call inside / outside run plays is to call the the actual run tag that you want. A lot more flexibility on the passing side.
 
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Originally posted by Xars
Inside Run rolls to combo Pass/Run plays (Short, Med and/or Long); it doesn't ever roll to Outside Run.

Outside Run does the same.

Think of Outside and Inside Run as mutually exclusive.


Took me a while to figure this out too. I like this though.
 
Xars
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I need to get a whiteboard and make a YouTube video.



 
Rob.
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That test was weird. My only guess for the weird results is that maybe some of these new plays are actually pass/run but they are labeled incorrectly.

Two plays that stuck out as being labeled as Pass defense but being called as Pass/Run type plays are:

Quarter C1 Double Lurk
Nickel 3-3-5 C1 SS Double Lurk

Some of the other Lurk plays are acting correctly, but I haven't tested all of them.

For example when I mixed Dime 3-2-6 C2 Double Lurk(Medium Pass) with Nickel 3-3-5 Weak Cloud 6(Long Pass), they both got called.
 
yello43
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Whew a found a bug/oversight. That will be 150 flex for my troubles please, I have a WR to build.
 
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