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Galithor
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Originally posted by bhall43
The tool tips are purposefully vague. Come on you know better than that.


No. Actually I don't. Neither do you. We can't see anything about how the game actually works. We get vague tooltips to guide us for bullshit "mystery" and "intrigue" reasons. Nevermind that the rest of the very, very successful online PVP gaming world elects to arm their players with game mechanic knowledge so that they can work out strategies based on actual information. Which really slays me... because with the roster limits on total players and salary, combined with Superstar players... GLB2 would support an excellent min/maxxing theorycrafting forum discussion. Instead we all spend our time guesstimating what might be a good idea on builds.

There's only one good reason to hide the game mechanics. They're a freaking mess, and letting the userbase know how it works will lead to bugfix requests that will overwhelm the amount of time the devs intend to invest into supporting this game.

It's not mysterious or intriguing at all. It's just lazy and low cost.

Edited by Galithor on Apr 2, 2015 10:38:19
 
Galithor
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Originally posted by Dee.
Here's some b4i fo yo ass...

http://glb2.warriorgeneral.com/game/replay/173291/611853

Let us not forget it works on returns too!


Silver or Gold? His energy loss was frozen for ~13 ticks there, but I don't know if that's because his "drag" of that tackler was mostly stationary, or he's resisting through B4I.
 
bhall43
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This game would already be belly up if we knew everything that went into the skills. That isn't fun at all.
 
Galithor
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Originally posted by bhall43
This game would already be belly up if we knew everything that went into the skills. That isn't fun at all.


You're not thinking this through far enough. Revealing game mechanics will let people figure out how/why to potentially incorporate lesser used skills into builds. It'd increase build variety, not pidgeon-hole it.

We see lesser variety now because of people "copy-cat" building to try and match production they've seen on other builds that appeared to work better.

We also can't help balance the game with intelligent recommendations based on actual information. Though I assume this is the reason it's really not done. There's no desire to really invest time working on a slew of good recommendations.
 
bhall43
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Increase Build Variety? EL OH EL
 
Galithor
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Originally posted by bhall43
Increase Build Variety? EL OH EL


Agree to disagree. Unfortunately, you were a tester that got to help dictate the direction of the game.
 
bhall43
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What did I do to dictate the direction of this game besides point out bugs?
 
Galithor
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Originally posted by bhall43
What did I do to dictate the direction of this game besides point out bugs?


didn't ya'll get asked if you would prefer if the game systems were shared or kept secret?

I recall that being a thing.
Edited by Galithor on Apr 2, 2015 11:36:17
 
bhall43
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Originally posted by Galithor
didn't ya'll get asked if you would prefer if the game systems were shared or kept secret?

I recall that being a thing.


They were never going to share every detail of the game silly. That wasn't up for any debate. See GLB1 for example. They did however say they weren't going to be as forth coming about a lot of the details behind the rolls like they were for GLB1 though. To which most everyone was pretty much in agreement upon being a good thing. Wasn't really them asking us for our opinion on that.
 
Galithor
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Originally posted by bhall43
They were never going to share every detail of the game silly. That wasn't up for any debate. See GLB1 for example. They did however say they weren't going to be as forth coming about a lot of the details behind the rolls like they were for GLB1 though. To which most everyone was pretty much in agreement upon being a good thing. Wasn't really them asking us for our opinion on that.


meh. I'd have expressed a great deal of disagreement.

That they don't do it is just a low effort aspect of the game that's always bugged me. And stop calling me silly. Go look around the gaming world. What GLB2 elects to do with hiding the game mechanics is a woefully outdated way to run a game. Online gaming everywhere is sharing details of the games mechanics for players to theorycraft and do mock builds. There's entire websites dedicated to sharing League of Legends build ideas for crying out loud.

Everytime I get a new patch or DLC for Europa Universalis IV, more and more numbers are open and available to be seen. Hiding the game structure is not the trend right now, and it's not the trend for a bunch of very good reasons. People like to know the rules of a game. Knowing the rules promotes fair play and balance.
Edited by Galithor on Apr 2, 2015 11:59:51
Edited by Galithor on Apr 2, 2015 11:59:26
 
bhall43
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I don't play any of those games nor do I have the urge to. Every detail released about GLB1 made things increasingly more boring as time went by to the point where they stopped working on the game all together and now it sucks.
 
Galithor
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Originally posted by bhall43
I don't play any of those games nor do I have the urge to. Every detail released about GLB1 made things increasingly more boring as time went by to the point where they stopped working on the game all together and now it sucks.


I hardly think GLB classics issues were related to too much shared information about the rules governing how the game works. More of a "lack of development, entirely too complex for the average user" issue. GLB1 was excessively new player unfriendly. Player building alone required a ridiculous spreadsheet and multi-month plan. Hell, it'd take a month or two for a new player to even realize that most likely. That's not even getting into the gameplanning aspect of it.

Let's consider what Galactic Empire has done since he's arrived at GLB2. He's restarted his team because it was on an inferior path to try again. He presumably gained knowledge. Some folks would argue he's still working on a flawed roster. He'll probably end up re-rolling again. Maybe the 3rd team will make it to Veteran as a competitive roster. Maybe.

Most of the players of this game probably aren't really having alot of fun watching their teams get killed by the couple dozen or so really strong coordinators/owners. There's a reason the game is suffering attrition. Even as big a casual friendly improvement as it is over GLB1, the entry barrier is still too high. It takes too long to get accustomed to the game and how it all works.

http://glb2.warriorgeneral.com/game/forum/thread/5229279 - every now and then, we get a user like this that might bother to learn. I'm guessing there's dozens that just give up and leave in frustration relative to the one that occasionally takes the time to ask questions. Why? They can't figure out what works fast enough. You defeat that by providing information, not withholding information.

And for old users, stuff like confirming that diving impacts tackle radius, and by how much. Interception specifically gives you X% chance to win a dice roll. Strip Tech gives you X% to cause a fumble per dice roll, and Y% to cause a KL when added with speed and weight. Etc. Etc. All stuff that could be used to explain the value of typically ignored or lightly invested skills. Armed with knowledge, players will attempt more niche builds around skills when they know how they work. Or if they choose not to build around it, you can intelligently determine it needs a buff.

There's little more frustrating as a player agent that trying to build a player to play in a certain way, and them not playing the way you want, and you not knowing why it is that you can't get the build to work out.

Anyhow, that's my rant. I'll let it go after this post. I've made it clear that I think the game would be better with accurate/detailed information about the game mechanics/rules open to the userbase. It'll happen, or it wont.
 
DeeVee8
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GLB1 is a totally different animal because there are only 6-8 attributes for any given player. In 2 the attributes are much more detailed and abundant. I think this a lends itself to needing more transparency in the mechanics of the game. There is a lot more room for error...and without the benefit of ALG gains the base attributes stay the same throughout a player's entire career. I agree with Gal, it'd be nice to have more details for each attribute's effects.
 
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Originally posted by Galithor

Let's consider what Galactic Empire has done since he's arrived at GLB2. He's restarted his team because it was on an inferior path to try again. He presumably gained knowledge. Some folks would argue he's still working on a flawed roster. He'll probably end up re-rolling again. Maybe the 3rd team will make it to Veteran as a competitive roster. Maybe.


I'm going all the way to the top, baby!
 
Lokiness
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Damn you already won 2 games ! Obi-Wan has taught you well.
 
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