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Forum > FAQ's, Player Guides and Game Help > looking to build a good blitzing WLB
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o The Boss x
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Originally posted by Galactic Empire
Funny...nobody can answer my simple question. Cause if you do, you will realize the truth.


going from stationary to moving = changing direction
 
peeti
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GE is a galactic tard but I do agree with him that quickness plays a huge roll in accelleration. I made enough players to clearly see the difference.

Maybe I just want to see it? Possibly...but im on the quicknes=acceleration wagon.

Why would he made first step relating to first step otherwise? TX stupidly like always making fun of GE by saying he makes Bort look stupid but he doesnt even see that he does the same thing... (that sentence prolly wont make sense )

He coulda just code it to be on par with snap reaction isetad
 
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Originally posted by o The Boss x
going from stationary to moving = changing direction


Lol...that is the definition of acceleration.
 
Cuivienen
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Originally posted by Schauer
Whats a good place to stop then for blitzing lbs if you want first step to fire off a decent amount of times without sacrificing too much SP?


Either take Quickness into the high 60s to 70s minimum and Gold First Step or don't bother imo.

That's still a lot of SP, but if you aren't willing to spend them, rather drop those AP into other things like morale destroyers.
 
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Well, a LB needs good cone speed, so I was thinking they need almost equal parts foot/quick unless he's a bull rusher... about how much would you all use in each?
 
Cuivienen
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I prefer quickness to footwork, especially if the LB is not going to drop into pass coverage a lot, but I might be in the minority there.
 
Mysterio
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I have a good plan to test the quickness thoery. I'm going to get to 100/50 quickness with my QB and note acceleration changes as I move him to 80 quickness
 
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