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bhall43
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Originally posted by Galithor
I'll go stand in my corner.


Strong arm could use a tiny boost tho IMO. Run block sa's picked up more pancake power after sa changes and sort of left pass block cakes in the dust.
 
bhall43
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Originally posted by . Ninja
I want a Offensive 'Trash Talk' SA. It allows any O player to say a Your Mom joke and it will show on the sim. It changes nothing to traits or abilities.

The SA would still be taken by 20% of the agents.


It's called beat down.
 
Parab00n
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Originally posted by bhall43
Strong arm could use a tiny boost tho IMO. Run block sa's picked up more pancake power after sa changes and sort of left pass block cakes in the dust.


They picked up more power, but it was still a nerf by reducing the balance penalty by 100%. Something needs to be adjusted though, Spin Cycle > Shed block by a mile. All things equal on an OL/DL pass blocking wise, DL wins most of the time.
 
Xars
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Originally posted by bhall43
Strong arm could use a tiny boost tho IMO. Run block sa's picked up more pancake power after sa changes and sort of left pass block cakes in the dust.


Tiny? It needs a huge boost/ something else.

That SA sucks.
 
bhall43
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Meh passing gets a real nice boost from prime time. Probs doesn't need a ton more from pancakes. Would like to see a small boost first.
 
Galithor
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Originally posted by bhall43
Meh passing gets a real nice boost from prime time. Probs doesn't need a ton more from pancakes. Would like to see a small boost first.


Prime time is nice because that is what we have. Its not even remotely close to evening the morale battle against a rush team. They've got 9 blockers on the field dishing out morale damage every play. Then the HB is probably pummeling your guys too.

Passing teams get the occasional primetime. The few pancakes we do get aren't beat down powered either. It l'd be silly to put beat down on a low pancake pass blocker. That SA synergizes with pancake chef.
 
bhall43
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To each their own.
 
Rob.
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Originally posted by Galithor
Prime time is nice because that is what we have. Its not even remotely close to evening the morale battle against a rush team. They've got 9 blockers on the field dishing out morale damage every play. Then the HB is probably pummeling your guys too.

Passing teams get the occasional primetime. The few pancakes we do get aren't beat down powered either. It l'd be silly to put beat down on a low pancake pass blocker. That SA synergizes with pancake chef.


If you ever supported anything run related I would take you seriously. As of now, all your comments have an agenda.
 
peeti
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Originally posted by Galithor
Prime time is nice because that is what we have. Its not even remotely close to evening the morale battle against a rush team. They've got 9 blockers on the field dishing out morale damage every play. Then the HB is probably pummeling your guys too.

Passing teams get the occasional primetime. The few pancakes we do get aren't beat down powered either. It l'd be silly to put beat down on a low pancake pass blocker. That SA synergizes with pancake chef.


Really dude...this is getting ridiculous and becoming a sad Story now
 
Xars
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Let's step back a second... With the "gravitate" towards 50 morale that was added to the game, the O/D balance during the game has changed.

For Passing teams, more first/early drives of the game are leading to punts. WRs/TEs dont have enough morale built up to make catches. Running teams are punting more too, but on the margin slightly less. If you can get a Power HB to the outside early, you have a good chance of breaking tackles against 50 Morale CBs/Secondary.

But then there is the issue of mid- and late-game Morale.

Running teams are back to where they were a few seasons ago. They are able to "sustain" a morale advantage more easily than the Passing teams. PT causes "burst" morale change. In the past, that "burst" lead to enough morale degradation that it snowballed into a "sustained" morale advantage. That happens less now. PT fire chances are less and PT activations are less (PT fires but then you have to make the catch). Not hugely less, but enough. My Passing team has done well this season much more to the "sustained" effect of high Heart than the "burst" effect of PT. Passing teams without significant Heart investment are getting screwed. My LZ Boys aren't and it's because of Heart (plus RW-HTH on my QB). Oh and an incomplete understanding of route structures, which I talk about all the time but no one seems to really pick up on, is screwing most Passing OCs.

Now in the next few seasons, as the Blocking change adjustment is fully implemented at the Vet level, pure Run teams will have a harder time. But for the moment, the Blocking change adjustment hasn't hurt them more than the change to the Passing teams. And even at full effect, maybe not more than Passing teams. We don't know yet. Has it hurt their O this season/now? Yes. But too often people think an absolute change means that there has been a relative change. And that's not always the case.

On an Absolute basis, Running O and Passing O is weaker - for most teams.
On an Relative basis, Running O is down less than Passing and as a result is stronger relative to Passing - for most teams. (Running dropped more in S8 and Passing didn't. Each season is different; sometimes a lot, sometimes not much.)

On Wall Street, I dealt with this all the time. Very smart people find it very difficult to analyze lots of moving parts correctly.

That's what's going on here. There were a lot of changes.

"Burst" effects have been dampened.
"Sustained" effects have been increased.

Gal would have to answer, but my guess is AR has relied more on "Burst" morale effects than "Sustained" in the past and it's really hurting them now. (I think this is true, but I'm guessing here. Perhaps he didn't even realize he was until this season. I dunno.)
Edited by Xars on Feb 21, 2015 06:36:29
Edited by Xars on Feb 21, 2015 06:36:07
Edited by Xars on Feb 21, 2015 06:32:52
 
Parab00n
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I guess my question would be do we have actual proof that Passing teams are suffering at the start of games? My defenses are more geared towards the run that most peoples but I'm not seeing any significant morale issues either way. I'm sure if I go back this season I could find a game where I was low morale, but I don't think I could find a problem that repeats nearly every game.
 
Adderfist
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Originally posted by Parab00n
I guess my question would be do we have actual proof that Passing teams are suffering at the start of games?


Only observations from the teams I DC against and teams I have players on.
 
Parab00n
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Originally posted by Adderfist
Only observations from the teams I DC against and teams I have players on.


I'll go back and look at all of DD's games later, maybe its there and I just haven't noticed it.
 
Xars
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Quick stats on my LZ Boys:

In S8, for Q1 I had 325 First Down plays that achieved 238 First Downs and 42 TDs. A success rate of 86.15%. Fail rate of 13.85%
In S9, for Q1 I have 140 First Down plays that achieved 98 First Downs and 18 TDs. A success rate of 83.57%. Fail rate of 16.43%.

In S8 I was Seasoned mostly playing up against Journeyman teams on the Ladder. In S9, I'm Journeyman playing more even competition.

So against easier competition (relatively), my fail/punt rate is up.
Last season, my Punter averaged 2.83 punts per game. This season he's at 4.00.

Para, I just looked at DD and your punter is flat to down from last season. Perhaps because you've moved up to Pro and your Ladder matches are marginally easier?
Edited by Xars on Feb 21, 2015 08:07:39
 
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