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Forum > Goal Line Blitz 2 > Why are your builds closed?
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Parab00n
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Originally posted by MileHighShoes
You still have to watch replays to see what they actually do with the personnel. What does it matter if the SS is a run stopper if they only run 2 deep, he'll never be one-on-on with the TE anyways. You still have to watch replays, and anything like that will stand out within watching 2 games or so. It really just doesn't matter except on the D/O-line. Even in GLB1 when I was coordinating if I saw an open build it was mostly useless without watching replays. It just really didn't translate at all to the game-plan. Why are Kickers and Punters closed? why are returners closed? Why are HB's and FB's closed? Why are TE's and WR's closed? Why are CB's, LB's, and Safeties closed? D and O-line is the only place where it makes sense because they mostly have the same responsibilities every play. Everywhere else, I just don't get it.


Not useless at all, there are a lot of things you can match-up with if you know the build of your opponent.

Low Toughness - High Intim on that player
Poor Tackling - Run towards that players side
Poor Coverage - Run passing play that favor that players side
Poor Run Blocking - Line up Run Stuffing DL against that player
Poor Pass Blocking - Line up Pass Rushing DL against that player
Poor Receiving Grip - Put Hard Hitting Defensive player where you think that WR will be
QB Low Toughess - Pass Rush with High Intim LBs especially if you have Trash Talk
QB Low Pass Awareness - Blitz a lot
etc
etc
 
Mezirah
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exactly, you can look at your opponents roster to see what superstars he has, and further review players traits and stats to see where they build is weak. If they have builds open it saves you a ton of work.
 
Galithor
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We're intending to open up Air Raid to all eyes eventually. Probably if/when we snag #1 overall or sometime soonish after claiming the associated moon league spot.
 
MileHighShoes
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Originally posted by Parab00n
Not useless at all, there are a lot of things you can match-up with if you know the build of your opponent.

Low Toughness - High Intim on that player
**Your team dots aren't going to change, all you can do is shift O and D-line from one side or the other and I've already stated this is the only place closed and open builds matter. Every other position is much more difficult to target with intimidation unless all players at one position have high intimidation, and at that point you aren't gonna move anyone around anyways. **
Poor Tackling - Run towards that players side
**Depth. No player is on the field all the time, and until you see replays you can't actually know where the DC lines up each player. If they run 1-deep all the time with the SS in robber than running strong doesn't matter since you aren't running at the SS, but instead the CB and LB's. You're gonna have to watch replays anyways to see what plays the DC uses and where the players line up, so again this is nothing you won't see when you watch replays anyways.**
Poor Coverage - Run passing play that favor that players side
**Again depth negates this unless all players at that spot on the depth chart have poor coverage skills, and you can just look at targets/receptions allowed to get an idea of this, you don't need an open build to see this info. It's not like a dot who is poor in coverage can hide that fact by closing their build.**
Poor Run Blocking - Line up Run Stuffing DL against that player
**Again I've already stated that O and D-line are the only places where closed builds matter**
Poor Pass Blocking - Line up Pass Rushing DL against that player
**Same as above**
Poor Receiving Grip - Put Hard Hitting Defensive player where you think that WR will be
**Can't do this with limited Defensive play options in GLB2, could only really target players like this in GLB1. Best bet is having LB's in underneath zones to target all WR's on the shorter routes, for deeper routes you have to have Safeties on your depth chart with high PT in deep zones, and you can't change depth/players mid-season for just one game, so you're already running with the dots you have, it's not like you can change your roster to capitalize on player weakness, you run what you brung. It's not like you'd have a hard hitting SS and not do your best to maximize his hits on receivers. If you already have dots who can do these things, why would you not already be doing these things?**
QB Low Toughess - Pass Rush with High Intim LBs especially if you have Trash Talk
**Hopefully those blitzes don't open you up to their run game, better watch some replays to make sure. If you have high intim LB's with trash talk why are you not already blitzing them whenever you can? Why would you not already have the ideal game-plan in place to maximize those build strengths? Rosters are too small to be hiding away players whose strengths you don't do your best to maximize every game.**
QB Low Pass Awareness - Blitz a lot
**Same as above, better watch some replays and make sure they pass enough for it to be worth it and not open you up to their run-game.**
etc
etc



Again, you can't make any assumptions based on build except at the O and D-line like stated numerous times. Without watching replays to see what the team is doing with their dots you're just opening yourself up to getting gashed. And if you're already watching replays you should have a much better idea of what to attack then a simple open build could ever do. Most importantly, when you look at a teams roster page it doesn't tell you which builds are open like GLB1 did, so you have to click through all 40 dots (come on, you're not looking at K's or the P), and hoping they're open just for info that's going to be of no assistance unless you watch replays to see what the coordinators are actually doing with those dots anyways. I still haven't seen a cogent argument for why any build not on the O/D-line should be closed.

Also Doinitin Djibouti is a hilarious team name.
Edited by MileHighShoes on Dec 24, 2014 19:27:19
 
tank620
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Originally posted by MileHighShoes

Again, you can't make any assumptions based on build except at the O and D-line like stated numerous times. Without watching replays to see what the team is doing with their dots you're just opening yourself up to getting gashed. And if you're already watching replays you should have a much better idea of what to attack then a simple open build could ever do. Most importantly, when you look at a teams roster page it doesn't tell you which builds are open like GLB1 did, so you have to click through all 40 dots (come on, you're not looking at K's or the P), and hoping they're open just for info that's going to be of no assistance unless you watch replays to see what the coordinators are actually doing with those dots anyways. I still haven't seen a cogent argument for why any build not on the O/D-line should be closed.

Also Doinitin Djibouti is a hilarious team name.



It is a pain to find open builds for sure, but keeping them closed actually forces people to try different things and figure out stuff on there own.
Edited by tank620 on Dec 24, 2014 19:56:38
Edited by tank620 on Dec 24, 2014 19:55:48
 
o The Boss x
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So people like you don't steal my builds.
 
Stixx
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Originally posted by o The Boss x
So people like you don't steal my builds.


This pretty much

The elite teams usually aren't just elite because they have the best coordinators in the game. Even a lot of the top teams just spam a few different plays each game and tweak them just a little bit depending on the type of defense they're playing. I don't think Air Raid changed their offense once last season. A team full of elite builds = elite team
Edited by Stixx on Dec 24, 2014 22:42:41
 
DeeVee8
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It's only a matter of time before everyone figures out why your team is successful. Just trying to find a fundamental understanding of the mechanics of the game is the best reason to bare all. I have no problem with people seeing why my builds work or don't work.
 
Xars
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Originally posted by Stixx
This pretty much

The elite teams usually aren't just elite because they have the best coordinators in the game. Even a lot of the top teams just spam a few different plays each game and tweak them just a little bit depending on the type of defense they're playing. I don't think Air Raid changed their offense once last season. A team full of elite builds = elite team


I'd like to be able to say that there are no elite builds. That the real reason elite teams exist is because the tactics, playbook, player attributes / traits / SP investment, Depth Chart and Roster Management are all in alignment.

I think there are more builds that work than a generally acknowledged. They just need proper matching of the above.

But then I see builds that can't possibly work, and so yes, there are bad builds. I think there's a bunch of average builds that could be considered great with the right matching.

 
Galithor
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I tend to agree with Xars. You probably can make a roster of possession wr builds work pretty good for example. You're not gonna do it running a bunch of deep routes like we do though. We run the plays we do because we're built for it. Possession builds wouldn't get much benefit trying (poorly) to get behind coverage and letting defenders get uncontested deflections undercutting routes. Much better working routes that require the defender to try and come through you to make a play where the skill set can win.
 
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Originally posted by DeeVee8
It's only a matter of time before everyone figures out why your team is successful. Just trying to find a fundamental understanding of the mechanics of the game is the best reason to bare all. I have no problem with people seeing why my builds work or don't work.


You need a new avatar.
 
DeeVee8
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Originally posted by Galactic Empire
You need a new avatar.


I was thinking of going with - http://tinyurl.com/ks66bn8
 
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Rob.
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Originally posted by tank620

It is a pain to find open builds for sure, but keeping them closed actually forces people to try different things and figure out stuff on there own.


Wrong account.
 
o The Boss x
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the edit gave it away ^
 
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