Expecting Tea to put up numbers even remotely close to what he accomplished last season with a team specifically built for him is insane.
To be honest, expecting any future RB to put up numbers similar to his, at the peak of competition, would be just just as absurd.
As far as changes go, I never understand them. The game is based around finding what builds 'work'. If your builds don't work, then you need to fix them. Two seasons into vet is not nearly enough time to see what is overpowered and what isn't. There weren't near enough tacklers out there to stop superstar HBs. When you are complaining about your 60 power tackling LB getting ran over by 90+ power runners, it's a build issue... The attributes titles literally match up.
I get adding new things to the game to keep it fresh, that keeps things fun, but when the sim is constantly changing, incentive to continue with a current plan is low because the sim could change entirely in one persons complaint post. No real admins play the game, so lobbying for changes has become more and more impactful.
It has become more important to whine about the things that your team sucks at and label them 'overpowered' and equally important to disagree with the other aspects that people call 'overpowered' that your team excels in. Because if you don't, someone else will, and they'll benefit because of it.
To be honest, expecting any future RB to put up numbers similar to his, at the peak of competition, would be just just as absurd.
As far as changes go, I never understand them. The game is based around finding what builds 'work'. If your builds don't work, then you need to fix them. Two seasons into vet is not nearly enough time to see what is overpowered and what isn't. There weren't near enough tacklers out there to stop superstar HBs. When you are complaining about your 60 power tackling LB getting ran over by 90+ power runners, it's a build issue... The attributes titles literally match up.
I get adding new things to the game to keep it fresh, that keeps things fun, but when the sim is constantly changing, incentive to continue with a current plan is low because the sim could change entirely in one persons complaint post. No real admins play the game, so lobbying for changes has become more and more impactful.
It has become more important to whine about the things that your team sucks at and label them 'overpowered' and equally important to disagree with the other aspects that people call 'overpowered' that your team excels in. Because if you don't, someone else will, and they'll benefit because of it.






























