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Stobie
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Hey GLB2 so to build this new virtual roster builder I need some research done. The first person that can fully complete the request below will receive a FREE season of GLB2 scout tool. If you already have a paid subscription you will be extended a season for free.

I need to know the salaries for each level of a players career. Rookie/Sophomore/Seasoned/Journeyman/Professional/Veteran

I already know the salary costs per position for a brand new player but I need to find the salary costs for a player through out the game. The player cannot have any salary modifications, so no % increases so that I can find the base lines.

I need Low/Medium/High salary for the following tiers/player levels. Also I will like the player links to validate the results.

Rookie LVL 1
Sophomore LVL 5
Seasoned LVL 10
Journeyman LVL 15
Professional LVL 20
Veteran LVL 25

You can see below the sample code I have for the brand new player setup.

PositionSalary["QB"] = [{key:'L',val:196875},{key:'M',val:225000},{key:'H',val:270000}];
PositionSalary["HB"] = [{key:'L',val:148750},{key:'M',val:170000},{key:'H',val:204000}];
PositionSalary["FB"] = [{key:'L',val:91875},{key:'M',val:105000},{key:'H',val:126000}];
PositionSalary["C"] = [{key:'L',val:91875},{key:'M',val:105000},{key:'H',val:126000}];
PositionSalary["G"] = [{key:'L',val:91875},{key:'M',val:105000},{key:'H',val:126000}];
PositionSalary["OT"] = [{key:'L',val:96250},{key:'M',val:110000},{key:'H',val:132000}];
PositionSalary["TE"] = [{key:'L',val:131250},{key:'M',val:150000},{key:'H',val:180000}];
PositionSalary["WR"] = [{key:'L',val:122500},{key:'M',val:140000},{key:'H',val:168000}];
PositionSalary["DT"] = [{key:'L',val:105000},{key:'M',val:120000},{key:'H',val:144000}];
PositionSalary["DE"] = [{key:'L',val:140000},{key:'M',val:160000},{key:'H',val:192000}];
PositionSalary["LB"] = [{key:'L',val:122500},{key:'M',val:140000},{key:'H',val:168000}];
PositionSalary["CB"] = [{key:'L',val:148750},{key:'M',val:170000},{key:'H',val:204000}];
PositionSalary["FS"] = [{key:'L',val:109375},{key:'M',val:125000},{key:'H',val:150000}];
PositionSalary["SS"] = [{key:'L',val:109375},{key:'M',val:125000},{key:'H',val:150000}];
PositionSalary["K"] = [{key:'L',val:56875},{key:'M',val:65000},{key:'H',val:78000}];
PositionSalary["P"] = [{key:'L',val:56875},{key:'M',val:65000},{key:'H',val:78000}];

I did some basic analysis and this might hold true across tiers but for initial creation. Low contract is Medium * 0.875 and High is Medium * 1.2.

So if we can prove that is true across tiers, then all I need is the Medium contract value.

OK GO!
Edited by Stobie on Dec 3, 2014 04:29:31
Edited by Stobie on Dec 3, 2014 03:59:21
 
Stixx
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The same position could have multiple different salarys based on traits
Edited by Stixx on Dec 2, 2014 22:30:58
 
Zaranthuul
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Originally posted by Stixx
It will be different based on traits as well


Ya but since traits are % as long as he has pure base cost he can go about coding the program for the roster tool to account for those.
 
Stobie
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Originally posted by Zaranthuul
Ya but since traits are % as long as he has pure base cost he can go about coding the program for the roster tool to account for those.


I already have the modifier coded as he said so I need the base cost and I tried to reverse engineer it to find the math formula but couldn't quite derive a pattern so I am now going the brute force method and getting each one individually.
 
Detroit Leos
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Originally posted by Stobie
I already have the modifier coded as he said so I need the base cost and I tried to reverse engineer it to find the math formula but couldn't quite derive a pattern so I am now going the brute force method and getting each one individually.


Brutal!!! I just did some brute force individual research for building a S9 roster as I will be starting a team up after S8. I am tapped out! LOL
 
Stobie
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Added some more formula information I just figured out.
 
jfbueno
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Originally posted by Detroit Leos
Brutal!!! I just did some brute force individual research for building a S9 roster as I will be starting a team up after S8. I am tapped out! LOL


Just go to the General Guide section and look for the excel sheet I posted a few seasons ago. Allows you to make a team with any traits and spits out salary #s for the team.
 
hiimjake
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Did you figure out how the salaries are rounded? I made my own excel spreadsheet a while back but I never could figure out the rounding. Every time I thought I knew what was going on I'd find a build that didn't fit.
 
jfbueno
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Originally posted by hiimjake
Did you figure out how the salaries are rounded? I made my own excel spreadsheet a while back but I never could figure out the rounding. Every time I thought I knew what was going on I'd find a build that didn't fit.


I did an educated guess. It ended up being pretty close to the real thing but not exact so it was good just for doing sanity checks when building a roster.
 
Zaranthuul
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Originally posted by jfbueno
I did an educated guess. It ended up being pretty close to the real thing but not exact so it was good just for doing sanity checks when building a roster.


I've used it now 2 seasons in a row. Modified a little for my actual roster depth chart of course. But it worked well enough last season for my Rookie team I used it again this season to gage how many s* I could get away with again.


Just wish had sophomore values cause I want to try adding an s*defender to my soon sophomore squad but got to wait till we promote to run numbers.
Edited by Zaranthuul on Dec 3, 2014 08:10:24
 
Merik
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Originally posted by Zaranthuul
I've used it now 2 seasons in a row. Modified a little for my actual roster depth chart of course. But it worked well enough last season for my Rookie team I used it again this season to gage how many s* I could get away with again.


Just wish had sophomore values cause I want to try adding an s*defender to my soon sophomore squad but got to wait till we promote to run numbers.


well you could check if the numbers would match for a rookie team and if they do it should work
 
Achelon
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Eh, not worth the time and energy for me
 
Zaranthuul
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Originally posted by Merik
well you could check if the numbers would match for a rookie team and if they do it should work


The question is are the salaries and cap equal in their growth to hold true?
 
jfbueno
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Originally posted by Zaranthuul
I've used it now 2 seasons in a row. Modified a little for my actual roster depth chart of course. But it worked well enough last season for my Rookie team I used it again this season to gage how many s* I could get away with again.


Just wish had sophomore values cause I want to try adding an s*defender to my soon sophomore squad but got to wait till we promote to run numbers.


Yeah I'm in the same boat with MEM. Want to add a kickoff kicker next season but with only $625 in cap space this season I have no way to tell how much more, if any, cap space I'll have next season.
Edited by jfbueno on Dec 3, 2014 10:05:53
 


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