Orignally, I posted this to the bugs thread, but under further review, it looks like it's more of a suggestion:
The rattled feature was a interesting edition, but after 3 seasons of experimentation, it needs some tweaking.
http://glb2.warriorgeneral.com/game/replay/116637/1312779
Second drive after the half, my QB has thrown 6 times thus far, with just one hurry (5 throws before hand). Team sends 3 DLinemen and 2 LBs. My QB holds back the HB and TE. On my tactics I do not have the TE checked as someone the QB can hold back.
Next play - http://glb2.warriorgeneral.com/game/replay/116637/1312794 So now my QB is not rattled? They use the same defensive play and now my QB doesn't hold back the HB?
I'm all for holding players back that are checked off on the offensive tactics, but holding a S* TE back grinds my gears. Rattled should not overpower tactics, maybe in rookie and sophomore when blitzing is the meta, but not at the higher levels.
The rattled feature was a interesting edition, but after 3 seasons of experimentation, it needs some tweaking.
http://glb2.warriorgeneral.com/game/replay/116637/1312779
Second drive after the half, my QB has thrown 6 times thus far, with just one hurry (5 throws before hand). Team sends 3 DLinemen and 2 LBs. My QB holds back the HB and TE. On my tactics I do not have the TE checked as someone the QB can hold back.
Next play - http://glb2.warriorgeneral.com/game/replay/116637/1312794 So now my QB is not rattled? They use the same defensive play and now my QB doesn't hold back the HB?
I'm all for holding players back that are checked off on the offensive tactics, but holding a S* TE back grinds my gears. Rattled should not overpower tactics, maybe in rookie and sophomore when blitzing is the meta, but not at the higher levels.






























