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Forum > Suggestions > Will we ever get a penalty for the same play being ran on O an D over and over again?
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joe
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Originally posted by bhall43
What I'm saying is that you start forcing people to use 10 plays from the playbook on a consistent basis it becomes just as lame as them using 1 or 2. There is no precision to it. It just becomes random to the point where we should just play certain playbooks and not be able to touch anything but %s of run/pass.


No it would just force D to use more then 1 play and the same play for each formation. And make the offense a little more capible to make those teams sweat so they have to scout a little other then building for 1 play and releasing the Kraken.
 
. Ninja
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Originally posted by joe
No it would just force D to use more then 1 play and the same play for each formation. And make the offense a little more capible to make those teams sweat so they have to scout a little other then building for 1 play and releasing the Kraken.


You need donzens of more plays on Defense and possibly another formation or 2 for this to make sense. Combined with a more functional play category system/tactics AI.
 
Galithor
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I've got a dozen plays in my medium pass playset. It will still call the same play 3 times in a row sometimes. Without complete ability to control the playcalling like in GLB1, this is a dead idea.
 
mrm708
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I really don't think we need a mechanic that penalizes teams that use repeated plays or buffs the other team or whatever it is. Putting your eggs all in one basket blows up in your face as often as not. If a coordinator finds a weakness in the opponent and runs the same play over and over and you can't stop it then you are either doing something wrong or you just flat out didn't see it coming in which case you should tip your cap and move on.
 
joe
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well we will just have to agree to disagree. spams away.
 
TxSteve
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One thought I had which is certainly flawed.

There could be a semi-auto adjust thing in place.

So pretend I have as my defensive tactics on 1st down (I'll keep it simple):

40% medium pass
30% inside run
30% outside run

And -- assume I have plays in my playbook for each formation (ie: I have a medium pass play, an inside run defense and an outside run defense play for each WR set).

If someone is spamming the proset sweep over and over -- and the "threshold" for auto adjust is met (which might be 5 times or 10 times or might be 40% of the pays or something) -- then my outside run defense settings begin to be inched up -- from 30% to 40 to 50; etc with that % coming from the medium pass / inside run %s.

So not a game changer -- but an improvement.


Another example - looking specifically at 4WR formation.

I have my tactics set at 80% pass defense and 20% inside run defense. My playbook has a play of each type (dime cover 2 and qtr inside blitz).

If my opponent comes out and spams nothing but spread inside runs - I'm obviously probably going to get slaughtered -- but at their 5th Spread dive...my tactics change to 75% pass D; 25% inside run D. At their 5th Spread Dive weak; it goes 70/30 -- at their 5th spread slam it goes 65/35. At their 10th spread dive it goes to 55/45. At their 10th spread dive weak it goes to 45/55.


This doesn't quite work - but maybe it could be tweaked to be useful.

Doesn't quite work because it can be exploited - I could run heavy inside in the 1st half -- pass heavy in the 2nd half -- and game your tactics by using the auto adjust against you.
 
dredgar
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thats not a bad idea txsteve. it does allow for a team to at least be some safer rather than get slaughtered because the tactic roateted. its fair and wouldnt penalize anyone.
 
NiborRis
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Isn't the whole playbook thing the way GLB2 was handling repeat plays? The idea being that you had to have packages of plays and call the package, not the play. I haven't really put any time into coordinating so I don't really know the effectiveness of that.

On the offense side, it works to some degree, right? Teams have to run a small number of plays at least (that may or may not be similar in execution). On defense, you have the problem that the offense dictates a formation and the defense has to reply to that. Calling similar defensive plays over and over isn't as unrealistic.

Maybe just a maximum value for the Blitz percentage of 80% or something, although I'm not convinced even that is necessary.
 
mrm708
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you only need 2 plays in each formation for defense so it is very easy to just get the same play called over and over, especially if the offense doesn't vary their formation (# of WRs on the field) very much. Even if they do vary it you can still easily get the same defensive play called every time. But I agree that isn't entirely unrealistic. Some defenses in real football play the same play, or a variation of it with very minor differences, well over half the time.
 
TxSteve
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Not really.

You must have at least 5 plays in each section of the playbook - but you can rate each play on a priority scale from 1 to 5.

If you have 5 plays - and 4 of those plays are at a 1 priority and the fifth play is at a 5 --- you will spam the one play.

Back in the day of the QB roll out - I think it was possible to pretty easily spam the QB roll out 80%+ of the time.

Defense has to only have 2 plays per books.
changing blitz% doesn't really do much to change or force anything. Pretty simple to have a blitz and a non blitz - and have blitz% at 0 or 100 -- and you can do the same priority ranking thing that the offense can do to get a play called over and over.

 
bhall43
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Originally posted by joe
No it would just force D to use more then 1 play and the same play for each formation. And make the offense a little more capible to make those teams sweat so they have to scout a little other then building for 1 play and releasing the Kraken.


Lol ya ok whatever you say
 
joe
46 Defense
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Originally posted by bhall43
Lol ya ok whatever you say


thought you like that.
 
underdog13
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