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Forum > Suggestions > Closing Speed shouldnt be an options for K/P
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It would be better to delete Closing Speed from the available SA list for kickers and punters. The SA cant fire against special teams players, so why should a kicker or punter chose that? I think it could be confusing for new players.
Edited by Evil Sports Agent on Oct 14, 2014 09:44:13
 
Galithor
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Originally posted by Evil Sports Agent
It would be better to delete Closing Speed from the available SA list for kickers and punters. The SA cant fire against special teams players, so why should a kicker or punter chose that? I think it could be confusing for new players.


From a corndog changelog post awhile back:

Sim Stuff
- End of half logic tweaked and hopefully improved (feedback appreciated)
- Fixed turnover logic, should see ball carrier get confused less
- Fixed couple issues with plays where the FS/SS swapped zones
- Coverage commander should show for kickoffs
- Closing Speed...kind of...works for K/P, but only after they leave their lane

...more fixes pending
Edited by Galithor on Oct 14, 2014 16:21:25
 
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Originally posted by Galithor
From a corndog changelog post awhile back:

Sim Stuff
- End of half logic tweaked and hopefully improved (feedback appreciated)
- Fixed turnover logic, should see ball carrier get confused less
- Fixed couple issues with plays where the FS/SS swapped zones
- Coverage commander should show for kickoffs
- Closing Speed...kind of...works for K/P, but only after they leave their lane

...more fixes pending


Thanks for clarifying that!

But that should be added to the SA description IMO. Even though I dont know, how a good description would look like, with that kind of changlog post

Still same problem as with shed block. You cant invest in the skill that powers the SA.
 
Sean1995
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I found a better suggestion thread.

http://glb2.warriorgeneral.com/game/forum/thread/5191481
 
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https://forum-s3.pinside.com/201211/511544/55692.jpg
 


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