Originally posted by AirMcMVP
To give an example that actually happened, look at Helium ( http://glb2.warriorgeneral.com/game/league/68 ).
In Alpha, Snoozers and Dynasty finished at 8-6. One would be the division winner, the other out of the playoffs. In Beta Norfolk and Torchwood finished at 8-6 and finished 3rd and 4th in the division. Dynasty and the Snoozers split. If divisions were settled based on the divisional split, Dynasty would have made the playoffs due to the points against tiebreaker. Instead, the Snoozers made the playoffs because they had 2 wins against the common 8-6 teams while Dynasty only had 1.
If leagues are going to be split into divisions then the divisions should matter. This is the first ranking system I've ever seen that breaks teams into divisions and then renders said divisions, for the most part, meaningless.Agreed.
Like I said at the start, I thought Dakota had missed the playoffs because I expected MCM to be the division champ and Warsaw the wild card (based on their h2h victory against Dakota). The explanation was far worse than actually missing the playoffs because the logic behind it is based on shifting variables and a gamblers fallacy about win % being easier to obtain than total wins.
I guess my end of day position is:
1. Resolve Division Winners first , then evaluate for the wild card based on the remaining 9 teams.
2. Adjust H2H to reflect win % rather than total wins which favors multiple matchups (intra-division rivals get a large advantage).