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Xars
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I wouldn't look at the team trophy, but the Staff's experience, trophies, etc. I'd encourage people to engage those coaches with PMs and to read the forums as well as post questions about the quality of the staff.

It's like joining a guild/group in any other MMO. As a new player you don't really know what to look for. But as you learn more about the game, you figure out who has a good organization.
 
ki11erkiwi
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Originally posted by coach_dean1974
...6 man blitzes every play...4DL+3LB.


Im pretty drjnk but all I can sy is lol 4+3=7 not 6?
Edited by ki11erkiwi on Sep 20, 2014 07:00:10
 
Mezirah
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Originally posted by . Ninja
Most online games do not allow a new player to have full access to all the areas of a game, this one does. It is a steep learning curve in my mind because of this.

The benefit of having a new player not being allowed to own a team/make a HB/make a QB for the 1st 30 days would have the agent learn the game, which WG needs to improve on, and not to get let down. I do not have statistics to this but am sure Corn/Bort does:

- 90% of agents who are new within 30 days of sign up and own a team do not finish in the top 25 of a ladder. The agent will get let down and sell their team, other agents lose out and they possible quit also. Snow ball effect.
- 90% of agents who are new within 30 days of sign up and own a HB/QB are on a CPU team or a team out side the top 25 of a ladder. My suggestion would be to grey out the HB/QB in the Create A Player page and put in parenthesis once you are active for 30 days this will unlock.

Why have an option for a new agent to own a team/HB/QB when it is nearly impossible to succeed? Follow a basic model that is proven to be successful and have these 3 options as unlockables after 30 days. This will improve the stay/leave rate of new sign ups and force new agents to learn, which brings quality to builds and team ownership > competitiveness.


What if instead of every inactive team destroying new/casual player interest as they dissolve, crashing teams can be auctioned off to new ownership at a reduced price, say 250 flex the first year. Kind of way to get more owners. Also allow these saved teams allowable as a '2nd, 3rd..etc' owned team so owners can own multiple teams that way. But pure rookie creation kept to 1 per agent. To Avoid abuse just make it so a 'saving' agent who wishes to buy a used team must have either 1 team previously owned, or 5 or more players active.
Edited by Mezirah on Sep 20, 2014 14:31:09
Edited by Mezirah on Sep 20, 2014 14:29:29
Edited by Mezirah on Sep 20, 2014 14:28:14
 
Clarka3
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Originally posted by coach_dean1974
Well have fun with 90% of new players leaving the game to never return. Keep on thinking your superior because of some glitched cheese defense. You aint nuthing.



i bet most new players leave and never come back because of shit owners like you that cut players mid-season for no reason. really glad my boosting Punter was able to find a new squad because if not it would have been a waste of my flex, dbag.
 
Achelon
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TDiddy8701
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I don't even run ZEB anymore... the play BLOWS once you get to pro and QBs get rid of it quick. Try running it against Hawaii or Air Raid and let me know how it pans out.

Somehow I still have the best defensive player (a blitzing LB) in GLB2 HoF for like the 3rd season running. Probably the insane number of forced fumbles....
Edited by TDiddy8701 on Sep 23, 2014 17:37:31
 
fletch818
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I stopped playing GLB 1 because it was getting increasingly hard to spend the flex too make a player worth a darn and it was so easy too screw him up when you first built them to wear they where unless. Now i have bought a team here and yes my whole team is rookies and i had too learn things and still learning things about this game. That begin said i might have the crappiest team out there because my builds won't stand up too the test of time but we have had some success and what i learn from all of this will help later on when i try again .

as long as i am having fun and the buddies i am playing with are and we are learning how things work i really don't see a problem with the game at all. the only reason i running the plays i run because my team seems able to run them effectively but i am sure i will have too keep tweeking and making adjustments each and every game.
 
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