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Forum > Suggestions > Add an SA for the WR 1 & 2 positions
Majestic Gent
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I doubt it will happen but I'll suggest it anyway.

The DBs have Third Down Stopper, WR 3 has Slot Machine, but WR 1, 2, 4, and 5 have no third or fourth down SAs.

I made another suggestion, http://glb2.warriorgeneral.com/game/forum/thread/5200824, to add slot machine for WR 4 & 5

Now this one is about giving WR 1 & 2 a SA that fires on Third and Fourth down.
 
Time Trial
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This suggestion is very well thought through. They should implement this suggestion.

New SA Name: WR1&2 SA
Effect: On 3rd or 4th down, this SA activates and the name of the SA will pop up.
Powered by: Jealousy skill.
 
Majestic Gent
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Originally posted by Time Trial
This suggestion is very well thought through. They should implement this suggestion.

New SA Name: WR1&2 SA
Effect: On 3rd or 4th down, this SA activates and the name of the SA will pop up.
Powered by: Jealousy skill.


Your sarcasm is noted, but no need to waste time coming up with what a SA will be if they don't plan on adding anymore to the game.

They could allow all WRs to get Slot Machine and call it something different.
Edited by Majestic Gent on Sep 15, 2014 14:41:44
Edited by Majestic Gent on Sep 15, 2014 14:41:31
 
Time Trial
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Originally posted by Majestic Gent
Your sarcasm is noted, but no need to waste time coming up with what a SA will be if they don't plan on adding anymore to the game.

They could allow all WRs to get Slot Machine and call it something different.


Name: Not Slot Machine
Effect: Same as Slot Machine, but not for guys playing WR3.

If you want to make a suggestion that they absolutely cannot implement, you are on the right track.

Instead, offer something else, like an actual football appropriate SA or at least a video game equivalent.

Hard Cut: Increases Route Technique by +5, 10, 15 on 3rd down.
Reliable Target: Increases Rec Hands by +3, 5, 8 on 3rd down.
Getaway: Increases Route Elusiveness by +5, 10, 15 on 3rd down.
Clutch Receiver: Increases All Receiving skills by +2, 4, 8 on 30, 45, 60% of 3rd downs. Powered by Rec Consistency.

See how easy that is? And I took no time at all to think of those. Imagine how much better your suggestion would be if you actually thought about it?

I mean, I don't think they would decide not to add more SAs to the game if you actually make a case for one.

The game is still Beta... if they don't plan on making new additions to the game, at least give us some unlockable DLC SAs or something.
 
Galithor
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Originally posted by Time Trial


The game is still Beta... if they don't plan on making new additions to the game, at least give us some unlockable DLC SAs or something.


Hah, SAs should've totally been unlockable like runes from LoL.

"6300 Bort points for Spin Cycle? It's gonna take me 4 seasons to save up 6300 Bort Points! Eh, I'll just buy enough flex to get a 10000 Bort point package."
Edited by Galithor on Sep 15, 2014 14:54:48
 
Time Trial
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Originally posted by Galithor
Hah, SAs should've totally been unlockable like runes from LoL.

"6300 Bort points for Spin Cycle? It's gonna take me 4 seasons to save up 6300 Bort Points! Eh, I'll just buy enough flex to get a 10000 Bort point package."


Exactly.

GLB2 is free to play. You get one free player with free boosts. All the basic SAs and traits are available for free, so there's no need to pay to play unless you want to own a team. You can even earn S*s for free.

...but, if you buy now, for only 5,000 flex points, you can unlock a fourth S*!
...there's more!

You can upgrade your team's salary cap by 10% for only 5,000 flex!
You can unlock the premium tier of SAs for 10,000 flex, or unlock each one for 2,000 flex! Who can live without the pass blocking SA "Goliath" that increases your pancake rate? Why live without the Thief SA that increases your strip fumble rolls by 25%?
You can unlock the premium tier of traits for 10,000 flex, or unlock each one for 2,000 flex! Why isn't there a Pass Technique Skill booster that isn't for dual threat QBs? There is now! Spiral Bomber increases Tech, Power, and Accuracy caps by 5 and reduces the cost of each of those skills by 10%, with only a mild salary hit of 5%! That's premium value!

Want to show off you are a big flex spender? The solid Gold on-field player model is now only 10,000 flex per player!
Not wanting to spend the whole wad at once? You can add other accessories like top hats and end zone or sack dances now only 1,500 flex each!

Appealing a ban is now on sale for only 5,000 flex!

Come on down to Big Bort's annual flex grab sale!
Edited by Time Trial on Sep 15, 2014 15:27:43
 
Zaranthuul
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Haven't looked through forums but basically this would be Clutch from Classic wouldn't be? And why wasn't clutch one of them brought to glb2?
 
Majestic Gent
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Originally posted by Time Trial
Name: Not Slot Machine
Effect: Same as Slot Machine, but not for guys playing WR3.

If you want to make a suggestion that they absolutely cannot implement, you are on the right track.

Instead, offer something else, like an actual football appropriate SA or at least a video game equivalent.

Hard Cut: Increases Route Technique by +5, 10, 15 on 3rd down.
Reliable Target: Increases Rec Hands by +3, 5, 8 on 3rd down.
Getaway: Increases Route Elusiveness by +5, 10, 15 on 3rd down.
Clutch Receiver: Increases All Receiving skills by +2, 4, 8 on 30, 45, 60% of 3rd downs. Powered by Rec Consistency.

See how easy that is? And I took no time at all to think of those. Imagine how much better your suggestion would be if you actually thought about it?


I could come up with 100,000 SAs, but if I don't know if they're even going to add any more to the game; what's the point in making such specific suggestions until they say we're willing to add SAs?

The example I gave, Slot Machine, is an existing SA that has the limitation of only firing if your player is in the WR3 position.

They could modify an existing SA by removing that limitation to fire for all WRs and call it whatever. Not much to implement really.

I can pseudo code it right here for you:

SA-"Slot Machine" NOW EQUALS SA-"Clutch"

IF WR IN position [1, 2, 3, 4, 5] AND has "Clutch" AND down EQUALS 3 OR 4 THEN roll

IF roll successful THEN fire.




Edited by Majestic Gent on Sep 15, 2014 17:31:37
 
Galithor
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Fwiw, Slot Machine is a terrible SA anyhow. The WR SA heirarchy of awesome looks something like this:

Tier 1: Head Fake>First Step>Prime Time>Catch in Stride
Tier 2: Everything else.
 
Zaranthuul
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Slot machine is just a niche sa. Like a lot it's use is in designing a specialist. A WR who will only play the slot. That's was the one thing about classic so far was the non cookie cutter viability.

Only thing I see in glb2 because of dumbing,it down is cookie cutter which just makes games boring, plain and simple.
 
Galithor
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Originally posted by Zaranthuul
Slot machine is just a niche sa. Like a lot it's use is in designing a specialist. A WR who will only play the slot. That's was the one thing about classic so far was the non cookie cutter viability.

Only thing I see in glb2 because of dumbing,it down is cookie cutter which just makes games boring, plain and simple.


I get that, but even at WR3, I'd take the 4 SAs I listed above before I took slot machine. Hell, especially at WR3.
 


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