dont answer at once lol
Forum > FAQ's, Player Guides and Game Help > is there a way you can send someone flex points?
Nope. Buffer for quid pro quo type services that hurt a lot of games (I'll sign my dot here for x flex, I'll OC your team for x flex, etc.)
pottsman
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Only by using Paypal or mailing them cash.
The game does not, and will not, let you directly transfer flex to another person. Other games do that - and it inevitably becomes "if you want me on your team, you need to pay for my players to boost - and my younger players, too", leading to the top teams not being the ones with the best strategies, but the ones owned by the guy with the most cash.
The game does not, and will not, let you directly transfer flex to another person. Other games do that - and it inevitably becomes "if you want me on your team, you need to pay for my players to boost - and my younger players, too", leading to the top teams not being the ones with the best strategies, but the ones owned by the guy with the most cash.
Galithor
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Originally posted by pottsman
Only by using Paypal or mailing them cash.
The game does not, and will not, let you directly transfer flex to another person. Other games do that - and it inevitably becomes "if you want me on your team, you need to pay for my players to boost - and my younger players, too", leading to the top teams not being the ones with the best strategies, but the ones owned by the guy with the most cash.
In which case, why not simply build the player yourself? Other than S*s, I don't see how that works.
Only by using Paypal or mailing them cash.
The game does not, and will not, let you directly transfer flex to another person. Other games do that - and it inevitably becomes "if you want me on your team, you need to pay for my players to boost - and my younger players, too", leading to the top teams not being the ones with the best strategies, but the ones owned by the guy with the most cash.
In which case, why not simply build the player yourself? Other than S*s, I don't see how that works.
pottsman
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Originally posted by Galithor
In which case, why not simply build the player yourself? Other than S*s, I don't see how that works.
Because when your team is already a few seasons in, you can't just suddenly make yourself a new linebacker who fits the current sim. But if I know everyone wants my linebacker, I can play offers off of each other to get myself flex to build a rookie halfback. A single-agent team has an established cost (too lazy to do the math, but it exists). It's large, but not massive. Paying other agents to build you players lets that cost easily skyrocket - and if you aren't the greatest builder, or are too lazy to want to spend SPs on that many guys, people will pay others to do it.
In which case, why not simply build the player yourself? Other than S*s, I don't see how that works.
Because when your team is already a few seasons in, you can't just suddenly make yourself a new linebacker who fits the current sim. But if I know everyone wants my linebacker, I can play offers off of each other to get myself flex to build a rookie halfback. A single-agent team has an established cost (too lazy to do the math, but it exists). It's large, but not massive. Paying other agents to build you players lets that cost easily skyrocket - and if you aren't the greatest builder, or are too lazy to want to spend SPs on that many guys, people will pay others to do it.
Edited by pottsman on Sep 3, 2014 12:57:37
Edited by pottsman on Sep 3, 2014 12:54:45
Galithor
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Originally posted by pottsman
Because when your team is already a few seasons in, you can't just suddenly make yourself a new linebacker who fits the current sim. But if I know everyone wants my linebacker, I can play offers off of each other to get myself flex to build a rookie halfback. A single-agent team has an established cost (too lazy to do the math, but it exists). It's large, but not massive. Paying other agents to build you players lets that cost easily skyrocket - and if you aren't the greatest builder, or are too lazy to want to spend SPs on that many guys, people will pay others to do it.
meh, still don't see how it hurts. Other than a few cases of someone complaining about another agent backing out on a "paid" agreement potentailly leading to ragequits. I don't have much sympathy for people being foolish in that regard though. I gotta think the spreading of flex to folks with lesser leisure funds to blow on GLB2 would be good for increasing activity of more agents. They players giving away flex are already generally active fixtures in the game. The players receiving flex are potentially going to be more active with their increased ability to participate.
Take EvE Online for example. thousands of folks play that game totally free by purchasing PLEX subscriptions with ingame money from other players who used real money to buy and resell the PLEX. That's thousands of subscriptions that'd otherwise simply not exist in EvE.
Because when your team is already a few seasons in, you can't just suddenly make yourself a new linebacker who fits the current sim. But if I know everyone wants my linebacker, I can play offers off of each other to get myself flex to build a rookie halfback. A single-agent team has an established cost (too lazy to do the math, but it exists). It's large, but not massive. Paying other agents to build you players lets that cost easily skyrocket - and if you aren't the greatest builder, or are too lazy to want to spend SPs on that many guys, people will pay others to do it.
meh, still don't see how it hurts. Other than a few cases of someone complaining about another agent backing out on a "paid" agreement potentailly leading to ragequits. I don't have much sympathy for people being foolish in that regard though. I gotta think the spreading of flex to folks with lesser leisure funds to blow on GLB2 would be good for increasing activity of more agents. They players giving away flex are already generally active fixtures in the game. The players receiving flex are potentially going to be more active with their increased ability to participate.
Take EvE Online for example. thousands of folks play that game totally free by purchasing PLEX subscriptions with ingame money from other players who used real money to buy and resell the PLEX. That's thousands of subscriptions that'd otherwise simply not exist in EvE.
Edited by Galithor on Sep 4, 2014 09:30:21
jhiggseiu14
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itll just b cool if u can donate flex points as an owner or staff member for incentives or just to help those who cant support their player financially
If you get 1 sacks you get a free boost next season....stuff like tht
If you get 1 sacks you get a free boost next season....stuff like tht
Originally posted by jhiggseiu14
itll just b cool if u can donate flex points as an owner or staff member for incentives or just to help those who cant support their player financially
If you get 1 sacks you get a free boost next season....stuff like tht
You don't see how this would cause a major problem with recruiting?
itll just b cool if u can donate flex points as an owner or staff member for incentives or just to help those who cant support their player financially
If you get 1 sacks you get a free boost next season....stuff like tht
You don't see how this would cause a major problem with recruiting?E-A-G-L-E-S
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1 boost per 1 sack? Well I guess the biggest problem would be that they'd be capped at two boosts/two sacks
E-A-G-L-E-S
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just tell him youll log in on his account and enter your payment info...
...and then retire all his players and change the account password
...and then retire all his players and change the account password
Achelon
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Originally posted by E-A-G-L-E-S
just tell him youll log in on his account and enter your payment info...
...and then retire all his players and change the account password
Don't say that in the forums.
Send him a chat invite.
just tell him youll log in on his account and enter your payment info...
...and then retire all his players and change the account password
Don't say that in the forums.
Send him a chat invite.
Originally posted by dmaxwell
couldn't you send flex to a team in GLB1?
Yes, there is a team flex bank that can be used for scrimmages. It was not implemented for GLB2.
couldn't you send flex to a team in GLB1?
Yes, there is a team flex bank that can be used for scrimmages. It was not implemented for GLB2.
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