This comes back to an old suggestion that I made a while back:
http://glb2.warriorgeneral.com/game/forum/thread/5159792
Where we need to have more control over the play calling not less when it matters most.
Here is another recent example:
http://glb2.warriorgeneral.com/game/replay/102676/506524
The play call here was a pass!?!?
Our normal AI on 3rd and 1 is 100% run and clearly when we are ahead late in the game I would definitely want to run the ball here. So why did a pass get called?
The reason was because of what situational tactic decided to call the play. Under leading we have the following situation:
Fourth Quarter, Short Yardage
Third & Short
or possibly:
Fourth Quarter
Leading, < 3min left
Now that yardage was technically very short for my tactics, but that situation doesn't come up under the 4th Q short yardage breakdown. My tactics are set up in such a way that very short yardage is my pound it distance and my short yardage I usually want to pass some of the time or do certain runs some of the time. Why does my finally tuned regular tactics all of a sudden get trashed for one quarter just because I am leading. I don't want to run the same plays on 3rd and 1 with 1 minute to go as I call on 3rd and 4 with 14 minutes left in the game.
If the situation was called from the second set above then why do I have to call the same play on 3rd and 1 with 1 minute to play as I call on say 2nd and 17 after a sack or TFL with 2:59 to play.
My main point with all this is that the standard play calling is broken down a lot, but these situaitonal settings are very generic and we lose a lot of our play calling finesse. Maybe the better way to go is to have check boxes to enable these situations if you want, that way worse case scenario we can just stick with the more finely tuned standard game plan instead of these blanket all encompassing situations. The other way to go is to give us at least as many options as normal for all of these extra situations, similar to my previous comments on the redzone etc.
http://glb2.warriorgeneral.com/game/forum/thread/5159792
Where we need to have more control over the play calling not less when it matters most.
Here is another recent example:
http://glb2.warriorgeneral.com/game/replay/102676/506524
The play call here was a pass!?!?
Our normal AI on 3rd and 1 is 100% run and clearly when we are ahead late in the game I would definitely want to run the ball here. So why did a pass get called?
The reason was because of what situational tactic decided to call the play. Under leading we have the following situation:
Fourth Quarter, Short Yardage
Third & Short
or possibly:
Fourth Quarter
Leading, < 3min left
Now that yardage was technically very short for my tactics, but that situation doesn't come up under the 4th Q short yardage breakdown. My tactics are set up in such a way that very short yardage is my pound it distance and my short yardage I usually want to pass some of the time or do certain runs some of the time. Why does my finally tuned regular tactics all of a sudden get trashed for one quarter just because I am leading. I don't want to run the same plays on 3rd and 1 with 1 minute to go as I call on 3rd and 4 with 14 minutes left in the game.
If the situation was called from the second set above then why do I have to call the same play on 3rd and 1 with 1 minute to play as I call on say 2nd and 17 after a sack or TFL with 2:59 to play.
My main point with all this is that the standard play calling is broken down a lot, but these situaitonal settings are very generic and we lose a lot of our play calling finesse. Maybe the better way to go is to have check boxes to enable these situations if you want, that way worse case scenario we can just stick with the more finely tuned standard game plan instead of these blanket all encompassing situations. The other way to go is to give us at least as many options as normal for all of these extra situations, similar to my previous comments on the redzone etc.






























