Originally posted by Stobie
Have to remember its all about dice rolls and each dice roll is a new chance.
Are you sure? I actually thought the same but this one tooltip description really changed my mind. It's 'death grip' where it says 'activation condition : being dragged and losing grip.' It fires when the defender is 'losing grip,' not lost. So, what does it mean to be losing grip? It must indicate that grip strength which is determined by tackling grip/ball carrier's power running is decreasing due to low roll for grip and high roll for power running. So when grip strength reached the lowest threshold after many rolls favoring the ball carrier, the defender loses him. So, I think that past rolls play an important role there. Another example would be cake/revcake and balance. You usually don't see instant cake/revcake that often, not as often as it would have been if one roll independently determines whether players should be caked/revcaked. It looks to me that it's more of a continuous process where if a player loses enough balance due to many bad rolls and opponent's good rolls, they get caked/revcaked. You see what I am saying?
Have to remember its all about dice rolls and each dice roll is a new chance.
Are you sure? I actually thought the same but this one tooltip description really changed my mind. It's 'death grip' where it says 'activation condition : being dragged and losing grip.' It fires when the defender is 'losing grip,' not lost. So, what does it mean to be losing grip? It must indicate that grip strength which is determined by tackling grip/ball carrier's power running is decreasing due to low roll for grip and high roll for power running. So when grip strength reached the lowest threshold after many rolls favoring the ball carrier, the defender loses him. So, I think that past rolls play an important role there. Another example would be cake/revcake and balance. You usually don't see instant cake/revcake that often, not as often as it would have been if one roll independently determines whether players should be caked/revcaked. It looks to me that it's more of a continuous process where if a player loses enough balance due to many bad rolls and opponent's good rolls, they get caked/revcaked. You see what I am saying?
Edited by Sean1995 on Aug 29, 2014 16:47:51






























