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Is it worth taking Prime Time to gold?

Compared to silver you get: +8 (15 total) receiving hands, if succesful the offense gains +3 (8) morale and the opposing teams loses 8 (18) morale. BUT the activation chance stays untouched at 50%. Is it worth it?
Edited by Evil Sports Agent on Aug 13, 2014 03:43:52
 
Laggo
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The morale hit at gold is pretty big for the defense

Just got to weigh whether that is worth Silver + Bronze SAs of something else, like silver first step / bronze brace 4 impact? who knows.

Personally I think people overvalue gold SA's in this game other than the OP stuff like Spin Cycle. Gold Quick Read is the biggest offender of this, everybody thinks it's mandatory but it's really not.
Edited by Laggo on Aug 13, 2014 08:06:26
 
Galithor
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I haven't advised anyone to take Prime Time to higher than silver on Air Raid, but that's primarily because there's two other SAs I find considerably more valuable to Gold on a WR. Could make for a more difficult decision on a S* where you could Gold 3 different SAs.
Edited by Galithor on Aug 13, 2014 09:44:09
 
Galithor
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On Laggo's comments about Quick Read, I could see Gold OTR, Gold PF, and Silver QR on a regular QB. On a superstar though, what else is worth silvering instead of Golding QR as well? Second Wind maybe if you've built in a way that leaves you with 40-50 conditioning? That's all I can think of. The end of half/end of game SAs are a waste of time. Tuck n' Run is very niche build specific the same way that YAC Attack is for a WR.
 
Thunderoo
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Originally posted by Galithor
On Laggo's comments about Quick Read, I could see Gold OTR, Gold PF, and Silver QR on a regular QB. On a superstar though, what else is worth silvering instead of Golding QR as well? Second Wind maybe if you've built in a way that leaves you with 40-50 conditioning? That's all I can think of. The end of half/end of game SAs are a waste of time. Tuck n' Run is very niche build specific the same way that YAC Attack is for a WR.


I personally really like clock manager especially on teams which don't pass a whole lot except when there are two minutes left and you need to score.
 
Galithor
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Originally posted by Thunderoo
I personally really like clock manager especially on teams which don't pass a whole lot except when there are two minutes left and you need to score.


Question is, would you have been in that close "need to score" situation had you been passing more effectively earlier in the game with one of the other, more constant, SAs? Perhaps you'd have already been winning instead.

Or if you have those other SAs, and you're in a situation where Clock Manager might have saved you, would you have even had that chance without the other SA to begin with? Perhaps you'd have been getting crushed instead of losing closely instead.
 
bhall43
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I'd rather have clock manager than OTR but that's me.
 
Thunderoo
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Originally posted by Galithor
Question is, would you have been in that close "need to score" situation had you been passing more effectively earlier in the game with one of the other, more constant, SAs? Perhaps you'd have already been winning instead.

Or if you have those other SAs, and you're in a situation where Clock Manager might have saved you, would you have even had that chance without the other SA to begin with? Perhaps you'd have been getting crushed instead of losing closely instead.


Well if I'd been running or throwing screens all game then other SAs probably wouldn't have helped . I understand what you're saying though but even for pass heavy teams I think the utility of having a massive boost for 1 or 2 drives a game outweighs the other SAs available imo
 
Galithor
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Originally posted by bhall43
I'd rather have clock manager than OTR but that's me.


Our QB fired OTR 13 times out of 81 pass attempts in our Santa Clara game, against a team that certainly doesn't blitz (mostly 3 and 4 rusher man base stuff). Cleveland was 8/13, with the 5 misses as 1 KL, 2 Drops, and 2 Nearby Defensed. There were two "incomplete" passes, one of which miiiight have been an OTR potential play.

In our recent win over Salty, we fired OTR 20 times out of 93 attempts. 12 catches, 3 nearby defensed, 2 drops, 2 KL, 1 deflected. Salty blitzes more often, and with heavier blitzes than does Santa Clara. There were 3 "incomplete" passes, 2 of which were good OTR candidates had it fired.

In both games, not a single OTR pass was uncatchable. There were a few plays in either game for sure in which I wish it'd fired such as:

http://glb2.warriorgeneral.com/game/replay/79308/2471551?player_id=35272
http://glb2.warriorgeneral.com/game/replay/79308/2471981?player_id=35272
http://glb2.warriorgeneral.com/game/replay/79314/2670492?player_id=35272

It's entirely possible there were a bunch of others that got defended or dropped that might not have been had OTR helped put the ball more on target too. Or even some catches that might have gotten a little more YAC had the receiver not had to adjust the route to catch as much.

Here's one of the gems in which it probably did save an overthrow:
http://glb2.warriorgeneral.com/game/replay/79308/2471809?player_id=35272

And it doesn't take much "moving" to be eligible for it to fire at all:
http://glb2.warriorgeneral.com/game/replay/79314/2670331
http://glb2.warriorgeneral.com/game/replay/79314/2670435 you can argue the QB fell off balance or something on this throw to cause him to move enough to fire it. Certainly doesn't seem like it was the the pass rush that made him hitch right before the throw.

I love On The Run, and we haven't even golded it yet
Edited by Galithor on Aug 13, 2014 16:42:08
Edited by Galithor on Aug 13, 2014 16:41:19
Edited by Galithor on Aug 13, 2014 16:37:12
 
Time Trial
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Originally posted by bhall43
I'd rather have clock manager than OTR but that's me.


I used to agree. Now I'm an OTR fan. I'm now on the page of "I'd rather an SA that keeps me in the game and helps all game".
 
bhall43
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It's the thought process of "I should be winning games by more" rather than "I want to overcome the close ones" that took a lot of people a long time to figure out about glb1 too.
 
Laggo
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While OTR fires a lot it's a percentage reduction in the accuracy penalty, and not a flat increase or something to your pass quality.

I have a feeling when we see it fire on those tiny sidesteps it's mitigating a very small accuracy penalty. I imagine the speed you are travelling (a rollout vs a sidestep) has to be accounted for in how big the accuracy penalty is, since it's definitely designed for QB's throwing while scrambling and not those sidesteps in the pocket.

Even a 50% reduction isn't a big deal if the accuracy penalty is only a couple of percentage points at most anyway.

Edited by Laggo on Aug 14, 2014 18:06:32
 


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