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Originally posted by Mysterio
In theory Spin seems like a great Combo-Back skill, boosting Power and Elusive running rolls, but that carrying grip hit might sting


I thought the same, but that thread http://glb2.warriorgeneral.com/game/forum/thread/5192108 kind of changed my perception on that.
 
o The Boss x
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We were never able to find a player who 3*ed it, that's when the rolls go up to 75% power/elusive running
 
mrm708
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Originally posted by o The Boss x
We were never able to find a player who 3*ed it, that's when the rolls go up to 75% power/elusive running


Wow I didn't even realize it was that high. How could you not go for that as 2nd Gold SA if you are making a true combo back? I'd probably try to respec into it straight to silver one offseason then get it to gold the following offseason once power and elusive running are high enough to make it worthwhile.
 
Galithor
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I wanna see gold Stiff Arm with Gold Mr. Reliable too. -40% balance loss stacking with -60% tackling skill.

Also, makes sense that spin would be the SA "designed" for the combo back. The higher floors on the rolls helps compensate for the lower skill thresholds you'd reach in both compared to a pure elusive/power rusher.
Edited by Galithor on Aug 13, 2014 13:06:51
 
Xars
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Originally posted by Galithor
I wanna see gold Stiff Arm with Gold Mr. Reliable too. -40% balance loss stacking with -60% tackling skill.

Also, makes sense that spin would be the SA "designed" for the combo back. The higher floors on the rolls helps compensate for the lower skill thresholds you'd reach in both compared to a pure elusive/power rusher.


With Ground Assault, isn't this in your plan?
 
Larssen
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Originally posted by o The Boss x
We were never able to find a player who 3*ed it, that's when the rolls go up to 75% power/elusive running


I got 3 players with gold Spin and I can't remember seeing too many broken tackles off it's activation. Though, I haven't really touched power running that much on any of them.

http://glb2.warriorgeneral.com/game/player/22052 (100 carry awareness as well)
http://glb2.warriorgeneral.com/game/player/26781
http://glb2.warriorgeneral.com/game/player/68313
 
o The Boss x
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Well if you're not breaking tackles during the spin with the 75% boost to elusive running at all now, then I don't know if power running would either.
 
Galithor
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Originally posted by o The Boss x
Well if you're not breaking tackles during the spin with the 75% boost to elusive running at all now, then I don't know if power running would either.


Perhaps it could induce a drag though if the tackle were to occur during whatever time period that 75% bonus is active. I assume just for the spin animation since there's no duration like power through. So, kinda like a poor mans version of power through that's active during the elusive stunt. Assuming you're built in some sort of combo way that can actually leverage it.

Originally posted by Xars
With Ground Assault, isn't this in your plan?


Pretty sure folks definitely agree on Mr. Reliable's merit. It's great for any type of back except maybe a guy that will double as a returner. They might take Brace 4 Impact over Mr. Reliable. Convincing folks that stiff arm was made for elusive backs, not powerbacks, is a harder sell though

We're probably not going to have a spin/combo back though.

If I were doing any of the 3 types of backs, I'd probably build them with these SAs:

Power - Mr. Reliable, Power Through, Freight Train
Elusive - Mr. Reliable, Juke, Stiff Arm
Combo - Mr. Reliable, Spin, Stiff Arm (assuming you're not going to have the SP to go get a bunch of intimidation and make Freight Train a good idea)

I'm decidedly not a big fan of the SAs that are too situation specific like Grinder, Surge, Goalline Back, etc. The stuff above can fire on any play, outside run, inside run, returning kicks, after catching a pass, etc.

The only build I ever thought of where Grinder, Surge, or Goalline Back made sense was on a FB. You take those 3 skills, and then put some FB dives into the "Run - Very Short" package. Probably would work best on a pass heavy team like Air Raid, where you really aren't interested in a FB's blocking skills, but sending him on routes and using him to get those annoying 3rd and 1-2 yards type situations via diving. Since he'll have rushing skills, he's not a total waste on a route, and the HB can build to catch passes more directly instead of needing to handle your short yardage stuff.
 
o The Boss x
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Originally posted by Galithor
Perhaps it could induce a drag though if the tackle were to occur during whatever time period that 75% bonus is active. I assume just for the spin animation since there's no duration like power through. So, kinda like a poor mans version of power through that's active during the elusive stunt.


But the SA indicates that it should be the wealthy mans power thru.

75% is higher than power thrus 50%, and the spin animation is probably between .6 and 1.2 seconds long. Only problem is, I've only seen spin break a tackle once or twice.
Edited by o The Boss x on Aug 13, 2014 17:24:31
 
Sean1995
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Originally posted by o The Boss x
But the SA indicates that it should be the wealthy mans power thru.

75% is higher than power thrus 50%, and the spin animation is probably between .6 and 1.2 seconds long. Only problem is, I've only seen spin break a tackle once or twice.


And that on outside runs, HBs spin out of bounce all the time and it gets buggy.
 
Galithor
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Originally posted by o The Boss x
But the SA indicates that it should be the wealthy mans power thru.

75% is higher than power thrus 50%, and the spin animation is probably between .6 and 1.2 seconds long. Only problem is, I've only seen spin break a tackle once or twice.


you don't get the other buffs though. +15 power running really does a lot to compensate the difference In %. Then you get the balance, huge carry grip difference and longer duration on power through.
 
Pariah
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A Pure Power Back that kicks ass:


http://glb2.warriorgeneral.com/game/player/20483

Was tempted to reach into some elusive skills, but stayed the course and he is having his best season yet.
 
USC_Trojans
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Personally for combo backs I think going reliable, juke, and power through is better because you get glorious plays like this http://glb2.warriorgeneral.com/game/replay/79459/2085444?player_id=26876
Edited by USC_Trojans on Aug 16, 2014 04:33:07
 
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