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Forum > Suggestions > reduce the cost to play a beta
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mrm708
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Originally posted by HayRow
this +1000

The last season respec irks me...I don't mind the paying for a respec, but it should be for the whole players build or like you said to previous respec


Yea, i really don't see myself ever respeccing a player except for in between rookie and soph seasons.
 
Galithor
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Originally posted by mrm708
Yea, i really don't see myself ever respeccing a player except for in between rookie and soph seasons.


only if you want to really change the build.

The best time to do it would be at the start of veteran, having already golded your first two SAs. Then, when you pick your last SA to silver (or gold as a S*) during the Pro Season, you can completely change your mind on it if you end up not liking it.
 
stamango
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Originally posted by Galithor
eh, the fact is, pricing's not going to change. you're simply going to have to recruit a wider network of agents if you want to defray the costs.

Game was priced to accomodate all manner of players. It accomodates the whales out there who do like to spend a car payment on their gaming habits. It's also completely free to play as well if you just run a single player and/or do coordinating.

The new team I'm organizing starting next season has exactly 1 player so far that will be built by myself. A Superstar Free Safety. I've got 18 other agents building players for the team. The builds are being discussed and hashed out well ahead of time, so expectations are known. They all know that if they don't build according to the plan, they'll lose their spots on the roster. The team's also being built in such a way that the coordinating time/effort involved should be incredibly minimal.

It's quite possible to put together a very well organized team with a large list of agents. The #1 mistake made by a young new network of agents, such as the loungers, is they build too many different teams, and exhaust their real world resources (time and money for player building, team ownership, and coordinating).

There's a reason you see guys like Adderfist get burned out. It was cool when he won 4 or 5 championships as a DC in season 2. That comes at a cost though. It's a very significant time sink. Most folks really shouldn't be involved with more than 1-2 teams from an organizational standpoint. Scattering players around is easier, so long as the money isn't a strain.


Well, I am glad you enjoy the game the way it is. I myself don't want to be a build nazi and keep track of 20 agents. Perhaps a different game may suit me. I am a whale as you say, but scattering 5 players around (or what have you) would cause me to lose interest. Good luck.
 
Galithor
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Originally posted by stamango
Well, I am glad you enjoy the game the way it is. I myself don't want to be a build nazi and keep track of 20 agents. Perhaps a different game may suit me. I am a whale as you say, but scattering 5 players around (or what have you) would cause me to lose interest. Good luck.


If you're a whale, then building and running your own team by yourself is totally doable. It's a powerful advantage in GLB2 to have total build control, so long as you know what you're doing. The game accomodates what you want, but you're going to pay the same price my 18 agents are splitting 18 different ways.

Don't get me wrong. I'd love it if GLB2 were cheaper. I'd probably build more players. As it is, I'm probably not going to pay for more than a half-dozen players or so, and run a single team once I've burned through my existing flex. I'm just of the opinion it's pretty much NGTH on a price decrease.
 
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