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rabidraccoon
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http://glb2.warriorgeneral.com/game/player/94071

How does this strike people?

How should points be prioritized amongst the tech/power for pass and run blocking.

I noticed most of the high end guards (with open builds) didn't prioritize pass blocking skills but still rarely gave up sacks/hurries (maybe because there's not a ton of high end pass rushing DTs?).
 
tezed
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I would re-roll and take speed all the way down to 1, your cap will still be 25.
 
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Originally posted by tezed
I would re-roll and take speed all the way down to 1, your cap will still be 25.


Yeah, I agree with that statement. Unless he's specifically trying to build a really fast pulling guard for a specific style offense there is no reason to have more than 1 in speed because the returns are just awful (as shown on this player where "4" in speed gives him a cap of 27 which is only 2 more than the minimum cap).
 
rabidraccoon
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Good tip, thanks guys!
 
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Originally posted by Danthesportsman
Yeah, I agree with that statement. Unless he's specifically trying to build a really fast pulling guard for a specific style offense there is no reason to have more than 1 in speed because the returns are just awful (as shown on this player where "4" in speed gives him a cap of 27 which is only 2 more than the minimum cap).


But he also picked quick feet, which lowers his sprinting by 6. Without that, he would be at 33. If he wants to keep quick feet, he should lower speed to 1. If he wants to build a pulling guard, he should get rid of quick feet and maybe take run or pass blocker instead. Both dont lower any caps and give you good boosts to caps, but raise your minimum salary quite a bit...
 


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