I made a Speed RB and haven't touched the SP or the AP at all. I would like some friendly advice on what I can do to maximize my players ability and be a contributing factor to whatever team signs me. Thanks in advance everyone.
Forum > FAQ's, Player Guides and Game Help > Build Help and Discussion > First Player, Speed RB Need Help
sturge
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Here's my take (pure running HB):
Primary: Sprinting, Quickness, Conditioning, also guessing you want Elusive Running over Power
Secondary: Carrying Grip, Carrying Awareness, Footwork
Tertiary: Heart, Toughness, Balance
You should also ask your OC if he cares about you catching passes or even pass blocking.
AP: Either First Step, Juke, or Surge perhaps. Maybe Spin later on.
Primary: Sprinting, Quickness, Conditioning, also guessing you want Elusive Running over Power
Secondary: Carrying Grip, Carrying Awareness, Footwork
Tertiary: Heart, Toughness, Balance
You should also ask your OC if he cares about you catching passes or even pass blocking.
AP: Either First Step, Juke, or Surge perhaps. Maybe Spin later on.
Edited by sturge on Jul 18, 2014 13:46:55
Stixx
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Originally posted by sturge
Here's my take (pure running HB):
Primary: Sprinting, Quickness, Conditioning, also guessing you want Elusive Running over Power
Secondary: Carrying Grip, Carrying Awareness, Footwork
Tertiary: Heart, Toughness, Balance
You should also ask your OC if he cares about you catching passes or even pass blocking.
AP: Either First Step, Juke, or Surge perhaps. Maybe Spin later on.
This looks good but I would put Carry Aware up there with the primary attributes. It is really cheap and you can max it out fairly quickly depending on what it's capped at.
Here's my take (pure running HB):
Primary: Sprinting, Quickness, Conditioning, also guessing you want Elusive Running over Power
Secondary: Carrying Grip, Carrying Awareness, Footwork
Tertiary: Heart, Toughness, Balance
You should also ask your OC if he cares about you catching passes or even pass blocking.
AP: Either First Step, Juke, or Surge perhaps. Maybe Spin later on.
This looks good but I would put Carry Aware up there with the primary attributes. It is really cheap and you can max it out fairly quickly depending on what it's capped at.
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