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Time Trial
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Originally posted by bhall43
Well that is sort of a bad example as most of the inside run stuffing plays are Inside Run blitz's compared to the double OLB blitz's you are talking about which are just Short blitz's. You can differentiate between those.

But I do get what you are saying though. For example I have been stuck only being able to use one short blitz from 2 WR because a team mostly runs strong pitches but I would like to run some other short OLB blitz's on 2nd/3rd and long instead of this blitz. Unfortunately I am just sort of screwed there. The work around is that I could go zone on the early downs but that would suck.


Yeah, so the solution is to either let us tag the plays ourselves in the playbook (quicker fix) or let us set down specific playbooks.
 
InRomoWeTrust
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There's a really dangerous line with basically forcing people to have a complex/time-consuming setup if they want to compete at the super top of the game.

Some of us are here due to the casual tactical nature being easy to manage for working-folk.
 
Time Trial
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Originally posted by InRomoWeTrust
There's a really dangerous line with basically forcing people to have a complex/time-consuming setup if they want to compete at the super top of the game.

Some of us are here due to the casual tactical nature being easy to manage for working-folk.


Yeah, but it is actually more time consuming to get the AI to call the right plays (edit: under the current system) because two plays might be tagged the same way that you want to call in different situations.

If you were able to tag the play yourself as "outside run" for when you actually wanted to stop an outside run with it, you wouldn't then also get stuck calling it in situations you didn't plan on calling it.

The system is actually much more difficult to work with properly now, and we've already crossed that line where the top end people are getting into four or five plays in their playbooks and actually being able to ensure that they aren't "cross-called" in the wrong situations. The rest of us are just putting in two plays and doing stuff like 100% blitz, 0% blitz in order to differentiate them.
Edited by Time Trial on Jul 17, 2014 09:25:41
 
bhall43
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Originally posted by InRomoWeTrust
There's a really dangerous line with basically forcing people to have a complex/time-consuming setup if they want to compete at the super top of the game.

Some of us are here due to the casual tactical nature being easy to manage for working-folk.


I think you could certainly set up a way to make it casually easy to set up without making it ridiculously difficult. If the tactics page were setup as inputs and you have an output package

1st/2nd 7+
2nd 3-7
2nd 0-3
3rd 0-3
3rd 3-7
3rd 7+

Inside 5 RZ

Then the 5 Inputs on the second tactics page.

That is 12 inputs with 6 output packages (6 different receiver sets) each. All you would have to do is open each package and add your plays and it would work infinitely better than it does now.

 
pottsman
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Originally posted by Time Trial
Yeah, so the solution is to either let us tag the plays ourselves in the playbook (quicker fix)


I really see no downsides to this idea. The pre-existing tags are, in many cases, not what the play actually works for. In some cases, I find myself wanting to run three or four different "short pass" defenses, even though I think the team might be throwing deep.
 
bhall43
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jesus christ do something about this. I can't get Inside Run blitz's to call without short blitz's firing. I can't get zone blitz's to fire despite putting 100 zone. It is so fucking irritating that this is supposed to be a simplified version of playcalling yet a person can't run any plays that they match EXACTLY with.
 
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