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TxSteve
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Question:

If I have only 2 plays in my playbook for a specific formation - and neither are blitzes -- but I do have a "blitz chance" in my tactics -- if it rolls for a blitz and there isn't a blitz play available -- does it randomly choose?

Based on my game this morning -- I'm thinking it might just select the 1st play in the playbook rather than randomly choosing one of the two. Anyone experienced anything that might make you think that is the case?
 
bhall43
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I usually get whatever play matches part of the criteria. Like my 5 wr generally doesn't have blitzing so it never calls a blitz on 5 wide even though my tactics call for it.
 
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Probably calls the play with the most dots.
 
TxSteve
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2 plays

both non blitz
both with the same % chance to fire in terms of 'play description' vs tactics
both at 5 priority (or whatever you would call it)

play count comes out at something like 31-6 (don't have my notes in front of me - but it was 81.5% vs 18.5% - when the tactics should have made it 50/50 (or in the ball park since it is determined by RNG)
 
peeti
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Originally posted by TxSteve
2 plays

both non blitz
both with the same % chance to fire in terms of 'play description' vs tactics
both at 5 priority (or whatever you would call it)

play count comes out at something like 31-6 (don't have my notes in front of me - but it was 81.5% vs 18.5% - when the tactics should have made it 50/50 (or in the ball park since it is determined by RNG)


Do both have the same "distance tag" and pass/run tag?
 
Makntak
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It's probably not enough data to draw any conclusions from only 1 game. If I'm rolling actual dice, I can roll a 6 100 times out of 100 in theory. Unlikely, but possible. If the sim is working on pick a number between 1 and 50, or pick a number between 51 and 100, there's no reason you wouldn't get this sort of distribution.

Also, if it is picking the first play in the playbook, then the outcome would be 100% - 0%.

I realise this isn't actually very helpful
Edited by Makntak on Jun 25, 2014 07:31:22
Edited by Makntak on Jun 25, 2014 07:30:49
 
TxSteve
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Originally posted by peeti
Do both have the same "distance tag" and pass/run tag?

on the play itself? no

what the play says -- vs what the tactics page dictates -- yes both equal
Edited by TxSteve on Jun 25, 2014 07:41:05
 
TxSteve
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Originally posted by Makntak
It's probably not enough data to draw any conclusions from only 1 game. If I'm rolling actual dice, I can roll a 6 100 times out of 100 in theory. Unlikely, but possible. If the sim is working on pick a number between 1 and 50, or pick a number between 51 and 100, there's no reason you wouldn't get this sort of distribution.

Also, if it is picking the first play in the playbook, then the outcome would be 100% - 0%.

I realise this isn't actually very helpful


Here was my thought:

When Blitz is called for - and there is no blitz - choose first play

If no blitz is called for - choose 1 of the 2 options

That could lead to an 80/20 split if blitzing was at 50%

I agree - the sample size is too small to draw any conclusion - that's why I made this thread and asked if anyone else had seen it
 
TxSteve
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Originally posted by peeti
Do both have the same "distance tag" and pass/run tag?


to be more specific -

If I recall (no reason to go look)

one is a "short" and one is a "medium"

in an attempt to get a 50/50 split - I left the whole tactics line filled with 0's (except I left the blitz # in there for no reason other than I didn't feel like erasing it).

 
joe
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Originally posted by TxSteve
2 plays

both non blitz
both with the same % chance to fire in terms of 'play description' vs tactics
both at 5 priority (or whatever you would call it)

play count comes out at something like 31-6 (don't have my notes in front of me - but it was 81.5% vs 18.5% - when the tactics should have made it 50/50 (or in the ball park since it is determined by RNG)


hey good luck making that come out like you want. I even made Def tactic so it would be set to say all med plays and still you get all wacky %. I think this game still just flips a coin.
 
kurieg
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Originally posted by TxSteve
2 plays

both non blitz
both with the same % chance to fire in terms of 'play description' vs tactics
both at 5 priority (or whatever you would call it)

play count comes out at something like 31-6 (don't have my notes in front of me - but it was 81.5% vs 18.5% - when the tactics should have made it 50/50 (or in the ball park since it is determined by RNG)


0.002% chance of happening if the play call AI really was choosing between those two plays 50/50

 
Xavori
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Originally posted by TxSteve
to be more specific -

If I recall (no reason to go look)

one is a "short" and one is a "medium"

in an attempt to get a 50/50 split - I left the whole tactics line filled with 0's (except I left the blitz # in there for no reason other than I didn't feel like erasing it).



That doesn't work because the game doesn't roll all the dice simultaneously.

(It would help greatly if Corny or Bort would post the order that it rolls the dice since we could know for sure what's going on, but until then...)

My best guess is that if it doesn't match any criteria in playbook and tactics, it next looks at playbook priority to see the chances there. The sim puts the plays in priority order, and then starts rolling down the list.

In your case, your plays are the same priority, and the sim isn't smart enough to ever shuffle the list, so it rolls the first one and if it hits, it calls that. At priority 5, it's going to hit a lot which is why you're getting nowhere near 50-50. To get that 50-50, you need to actually set tactics and have different play distances (or pass v run) in your playbook that match up to a 50-50 split.
 
bhall43
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Ya leaving everything at 0 isn't going to leave you with a 50/50 split. If you want a split like that you actually have to narrow it down to match that otherwise it's just going through and finding the best match it can.
 
Rob.
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Originally posted by TxSteve
to be more specific -

If I recall (no reason to go look)

one is a "short" and one is a "medium"

in an attempt to get a 50/50 split - I left the whole tactics line filled with 0's (except I left the blitz # in there for no reason other than I didn't feel like erasing it).



Next time don't leave 0's. Just put 50 in short and 50 in medium all the way down.
 


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