Originally posted by bhall43
It is more than a coding nightmare. It is a DC nightmare. The game goes from casual to tagging every single TE, HB, FB, QB, and WR for every single team you play and making a plan for every single combination of those. That is a tactical nightmare. That is why you see very few DC's in GLB1. The AI is a million inputs long.
FWIW i never suggested mass ability to substitute players - I only said that the goal line playset creates an interesting mini-game
I understand you guys want a simpler game with fewer options and easier play selection - that may well be the best financial model as well.
the less you can influence things directly the less satisfying the game is for certain kinds of players (like me) but that doesn't mean those players are 'right'
i'm quite prepared for another nerf fest to satisfy the peeti/bhalls of the game world - MO and GL and so forth until the next best play is found of course.
It is more than a coding nightmare. It is a DC nightmare. The game goes from casual to tagging every single TE, HB, FB, QB, and WR for every single team you play and making a plan for every single combination of those. That is a tactical nightmare. That is why you see very few DC's in GLB1. The AI is a million inputs long.
FWIW i never suggested mass ability to substitute players - I only said that the goal line playset creates an interesting mini-game
I understand you guys want a simpler game with fewer options and easier play selection - that may well be the best financial model as well.
the less you can influence things directly the less satisfying the game is for certain kinds of players (like me) but that doesn't mean those players are 'right'
i'm quite prepared for another nerf fest to satisfy the peeti/bhalls of the game world - MO and GL and so forth until the next best play is found of course.






























