User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Special Ability Overview and Discussion (tl/dr warning)
Page:
 
Galithor
offline
Link
 
Updated OP for Passing SAs: Hail Mary, Clock Manager, and Quick Read. They've been given the new format, and cleaned up the commentary on them some.
 
bhall43
offline
Link
 
By Gold tier, it’s firing nearly every passing play, sometimes more than once if you’ve got absurd time in the pocket.


 
bhall43
offline
Link
 
Should we just get rid of defense? Should that be an SA? Get rid of defense?

First Star: Get rid of dline
Second Star: Get rid of dline and LB's
third star: Get rid of entire defense
 
Galithor
offline
Link
 
Originally posted by bhall43
By Gold tier, it’s firing nearly every passing play, sometimes more than once if you’ve got absurd time in the pocket.




You know, thought I'd seen it happen occasionally, but now after watching a couple of games closer, it doesn't fire twice does it?

It does fire almost every time at even Silver Rank though. Think I saw 4 passes out of 100+ it didn't fire watching Cleveland's last two games.

I fix it.
 
Cuivienen
offline
Link
 
Originally posted by bhall43
Should we just get rid of defense? Should that be an SA? Get rid of defense?

First Star: Get rid of dline
Second Star: Get rid of dline and LB's
third star: Get rid of entire defense


Haha, +1.

I actually wish SAs were more interesting and less buffs. Like Unleash the Dragon: Always throw to the deepest WR on every pass play. Farve: Ignore coverage when evaluating targets. Peyton: Audible completely out of playbook. Keyshawn: Force QB to throw to you.
 
Corndog
Admin
offline
Link
 
Well, despite however much bickering has happened, thanks a lot for the list.
 
Galithor
offline
Link
 
Originally posted by Corndog
Well, despite however much bickering has happened, thanks a lot for the list.


Don't let the forum warriors get to ya Corndog. You need to embrace your role as the deity in this place. We're all merely ants.
 
Mysterio
offline
Link
 
Could you add in the percentages/effects for the Blocking SAs
 
Corndog
Admin
offline
Link
 
Also, as far as the morale thing on stiff arm goes, it's really difficult to put it into numbers.

It's based on intimidation and toughness and happens per tick so it's just like a fraction.
 
Galithor
offline
Link
 
Originally posted by Corndog
Also, as far as the morale thing on stiff arm goes, it's really difficult to put it into numbers.

It's based on intimidation and toughness and happens per tick so it's just like a fraction.


That's good information. Thanks for sharing Corndog!

Originally posted by Mysterio
Could you add in the percentages/effects for the Blocking SAs


Yes I will do it for all of them eventually over the next few days.
 
peeti
offline
Link
 
Originally posted by bhall43
By Gold tier, it’s firing nearly every passing play, sometimes more than once if you’ve got absurd time in the pocket.




? cant find that
 
Galithor
offline
Link
 
Originally posted by peeti
? cant find that


I've edited it. The OP's not going to be static for awhile. That was in there, but not anymore.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.