Originally posted by Galithor
It wouldn't surprise me if vertical was important as well. I know they don't typically "jump" in the animations, but it was a factor in GLB1, and since the sim has some stuff the same, it probably matters here too. Fairly certain vertical can impact stuff even when not jumping at things overhead.
Another thing I've always thought was that it was important to be "un-engaged" from a blocker. Your guy won't even attempt the deflect if he's being blocked. No proof on that though. Might be easier to figure that out in GLB2.
Certainly looks that way. I always built my PD dots with strength and about 61 jumping. I noticed a significant increase in my PDs in GLB1 when I took jumping from 40 to 61.
On the other hand, I don't know that Vertical it is a requirement in GLB2. I could be wrong. If you look at the Towering Man as a recipe for D-L deflections then Pass Rush Deflect, Vertical, and Blitz Awareness are the correct skill set.
I suppose if you weren't already 6'8", you might need to use vertical, but I'm guessing you don't need to jump for many of those passes when you are at max height. Again, just because the animation isn't there, doesn't mean that they aren't jumping, but I'm going to disagree with that assumption. I think we should look at whether they are attempting a jump until someone builds a great pass deflection build, adds vertical, and sees the results go even higher.
Until then, I'm going to continue to advocate using those points in breaking the engagement with the O-line, powering in to the QB, staying in the lane, and getting the PRD skill up.