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Forum > Goal Line Blitz 2 > Who was building that other deflect D-line in the Lead league?
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Time Trial
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Originally posted by o The Boss x
Deflection is all about getting close to the QB


And keeping in front. If the other guy has a bunch of pass block power you aren't going to get in the lane if you are a push over.
 
Xavori
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I think pushing Pass Rush Deflection on the d-line could be very effective (as anyone on one of my defenses could tell you). But the first step is actually being close enough to the QB to use it which means if you're building PRD before your pass rush skills, you're going about things completely backwards.
 
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Originally posted by Xavori
I think pushing Pass Rush Deflection on the d-line could be very effective (as anyone on one of my defenses could tell you). But the first step is actually being close enough to the QB to use it which means if you're building PRD before your pass rush skills, you're going about things completely backwards.


I think a balance can be struck. For every 5 points you take pass rush power, you take pass deflection up 5 points.

Obviously those aren't the only two skills you need, but it is possible to keep the build viable without waiting a couple of seasons to add your deflections.
 
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http://glb2.warriorgeneral.com/game/player/78186

Up to 5. Need to work on some of the other skills for a bit to get more opportunities.
 
Xavori
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Lost Lounge's d-line has 15 PD's. Add in my 3 blitz-specialist linebackers for another 11.

Of course, that's versus 8 gazillion or so passes...
 
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Originally posted by Xavori
Lost Lounge's d-line has 15 PD's. Add in my 3 blitz-specialist linebackers for another 11.

Of course, that's versus 8 gazillion or so passes...


http://glb2.warriorgeneral.com/game/player/11779

My upper level bots are doing pretty well. The low caps from the early bloomer build made me balance them out so much that even the non 6'8" players are investing in PD.
 
Galithor
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Originally posted by Xavori
Lost Lounge's d-line has 15 PD's. Add in my 3 blitz-specialist linebackers for another 11.

Of course, that's versus 8 gazillion or so passes...


Death by needles. An incompletion, no matter how you can come by it, is valuable. Your pass rush is contributing over 1 extra failed pass attempt per game strictly from outright deflections. I'm assuming your guys probably aren't built to extremes for it either yet.

If you ever even got a pass rush to generate 5 per game, it'd be very signficant. That's probably a couple of drives a game turned into punts/FGs.
 
Xavori
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Originally posted by Galithor
Death by needles. An incompletion, no matter how you can come by it, is valuable. Your pass rush is contributing over 1 extra failed pass attempt per game strictly from outright deflections. I'm assuming your guys probably aren't built to extremes for it either yet.

If you ever even got a pass rush to generate 5 per game, it'd be very signficant. That's probably a couple of drives a game turned into punts/FGs.


Ya. If you look up earlier in the thread, I pointed out the need to get close to the QB first. So my guys built for pass rush first. It's only this season I've really started pushing them on PRD.
 
Galithor
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Originally posted by Xavori
Ya. If you look up earlier in the thread, I pointed out the need to get close to the QB first. So my guys built for pass rush first. It's only this season I've really started pushing them on PRD.


It wouldn't surprise me if vertical was important as well. I know they don't typically "jump" in the animations, but it was a factor in GLB1, and since the sim has some stuff the same, it probably matters here too. Fairly certain vertical can impact stuff even when not jumping at things overhead.

Another thing I've always thought was that it was important to be "un-engaged" from a blocker. Your guy won't even attempt the deflect if he's being blocked. No proof on that though. Might be easier to figure that out in GLB2.
Edited by Galithor on Jun 19, 2014 10:44:48
Edited by Galithor on Jun 19, 2014 10:43:05
 
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Originally posted by Galithor
It wouldn't surprise me if vertical was important as well. I know they don't typically "jump" in the animations, but it was a factor in GLB1, and since the sim has some stuff the same, it probably matters here too. Fairly certain vertical can impact stuff even when not jumping at things overhead.

Another thing I've always thought was that it was important to be "un-engaged" from a blocker. Your guy won't even attempt the deflect if he's being blocked. No proof on that though. Might be easier to figure that out in GLB2.


Certainly looks that way. I always built my PD dots with strength and about 61 jumping. I noticed a significant increase in my PDs in GLB1 when I took jumping from 40 to 61.

On the other hand, I don't know that Vertical it is a requirement in GLB2. I could be wrong. If you look at the Towering Man as a recipe for D-L deflections then Pass Rush Deflect, Vertical, and Blitz Awareness are the correct skill set.

I suppose if you weren't already 6'8", you might need to use vertical, but I'm guessing you don't need to jump for many of those passes when you are at max height. Again, just because the animation isn't there, doesn't mean that they aren't jumping, but I'm going to disagree with that assumption. I think we should look at whether they are attempting a jump until someone builds a great pass deflection build, adds vertical, and sees the results go even higher.

Until then, I'm going to continue to advocate using those points in breaking the engagement with the O-line, powering in to the QB, staying in the lane, and getting the PRD skill up.
 
Galithor
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I definitely agree that breaking the engagement is priority one.

Blitz awareness makes sense too. Assuming your player needs to recognize the release of the ball to go into "coverage" mode for the deflection.
 
Sardonik00
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I think Vase Breakers have about 23 PD on their defensive line. It seems that I have one DT with 8. I wonder if some positions on the line do better than others...
 
Sardonik00
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That said Galithor, I definitely have seen my DT jump.
 
Galithor
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Originally posted by Sardonik00
That said Galithor, I definitely have seen my DT jump.


yeah, I think I recall seeing it too occasionally. It's not real often though.
 
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