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Forum > Suggestions > Let us add powers to staff jobs
pottsman
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Pretty self explanatory. I understand that GLB2 doesn't want teams to have 20 lolGMs with no powers, but let us add a power or two to the given spots. If I want my OC and DC setting my special teams lineup (so that they put on only guys they are personally ok with sapping stamina), let me give them that power. If I want a recruiter to be able to cut people when we fill up the roster, or the head coach to be able to do some recruiting and sign a player...why not let it happen?

Subtracting powers isn't needed. Adding powers would be nice.
 
chronic23
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Agreed, currently the DC of a team and I'd like to be able to sign defensive players
 
underdog13
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bump
 
TheBear
Roll Tide
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It is ridiculous that the head coach and the coordinators can't recruit...who was smoking crack and thought that would be a good idea???

+1 to the OP
 
Staz
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lol. He said staff job.
 
Butler053
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+1
 
peeti
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20 upvotes...for real, do this shit
 
BadgerPhil
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+1
 
Pariah
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This needs to be in Epic Suggestions, Owners should clearly have this power and I can't think of ANY reasoning against it.
 
James1985
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I agree, Allowing the OC and DC to sign players and even set the STs stuff would be nice.
 
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Originally posted by peeti
20 upvotes...for real, do this shit


I just made it 30, so again, for real, do this shit
 
DeeVee8
Bucc'd Up
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Is there a developer in the house?
 
TxSteve
Not A Mod
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There are lots of good ideas in this forum --

but based on my incredibly limited knowledge - and incredibly narrow perception - we've also only got one programmer...

If there are 20 features like this one / show all stats / sim fixes / add more plays / bug fixes / league balancing / ladder formula tweaking / player build tweaking / etc / etc / etc...

Even though this is a good idea - it would be incredibly low on the list I would vote for our 1 programmer to work on. We have to be realistic!!
 
peeti
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U really think its that hard to implement? I cant remember, but werent we able to do so on GLB1?
 
pottsman
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Originally posted by peeti
U really think its that hard to implement? I cant remember, but werent we able to do so on GLB1?


Yep. This shouldn't be something that's overly labor intensive.
 


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