---------- Original message ----------
From: pottsman
Date: Feb 8, 2014 09:31:31
Subject: Potential Exploit?
To: Corndog
I've been seeing an idea tossed around, and I wanted to check with a higher-up to see if it's actually true/works/will be fixed anytime soon. Basically, right now, rookie teams can sign "level 0" players, but not 0 experience players. So teams like
http://glb2.warriorgeneral.com/game/roster/383 can have a QB like
http://glb2.warriorgeneral.com/game/player/25113 , who has more XP than "natural" players. And in the league championship game, they'll have players who are an entire tier above the other team, who will be able to boost again before the title game.
So is it staying that way? Or will rookie ball require 0 XP players?
---------- Original message ----------
From: Corndog
Date: Feb 8, 2014 15:37:28
Subject: Re: Potential Exploit?
To: pottsman
Grr, I had just assumed Bort dealt with that.
: /
---------- Original message ----------
From: pottsman
Date: Feb 8, 2014 15:39:22
Subject: RE: Re: Potential Exploit?
To: Corndog
So the team that's planning out Season 4 superstars made at the end of Season 3 (so as to hit level 1 after game 1, and to be sophs for the playoffs) is not going to happen?
---------- Original message ----------
From: Corndog
Date: Feb 8, 2014 15:41:37
Subject: RE: Re: Potential Exploit?
To: pottsman
If they want to wait a week to sign their superstars, sure.
It's clearly not intended because that just creates an optimal day to build a player and all other days are inferior, and that is a BIG thing that we were trying to get away from with GLB2.