That was the most fun part of GLB1, and I miss it. Building a great football simulator without letting me design a custom defense seems unfair.
NiborRis
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Pretty sure that not having a DPC is a stated design goal for GLB2. It introduces too much work for DCs if it's there - you can't be a top team and not use it.
pottsman
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Originally posted by NiborRis
Pretty sure that not having a DPC is a stated design goal for GLB2. It introduces too much work for DCs if it's there - you can't be a top team and not use it.
Plus, with the current offensive playcalling system, I think it'd be a bit overpowered. If offenses had more control over plays/situations, DPC would be good. But as it stands, I don't think we need it.
Pretty sure that not having a DPC is a stated design goal for GLB2. It introduces too much work for DCs if it's there - you can't be a top team and not use it.
Plus, with the current offensive playcalling system, I think it'd be a bit overpowered. If offenses had more control over plays/situations, DPC would be good. But as it stands, I don't think we need it.
shield.bearer
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Originally posted by cugel
That was the most fun part of GLB1, and I miss it. Building a great football simulator without letting me design a custom defense seems unfair.
Go back to GLBUno.
That was the most fun part of GLB1, and I miss it. Building a great football simulator without letting me design a custom defense seems unfair.
Go back to GLBUno.
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