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Forum > Bugs > Nonsense block pathing
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Jampy2.0
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Originally posted by hoshdude7
Dude, you got sacked 33 times in a LADDER GAME. Maybe youre the one without any sense?

http://glb2.warriorgeneral.com/game/game/28138


if i have to tell you that's just a test AI that i didn't expect yo get hit with that play by,
had i known they spammed it i woulda just used my normal ai.
 
-Phaytle-
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I think the obvious first step here is to give the blockers an angle where they are able to check for blockers to emulate their vision.

From seeing stuff like this over and over it is apparent their detection radius is in a complete circle around their shadow. If they gave blockers a "vision cone" where they can't turn around block people because they had eyes in the back of their head, that could take down a number of the really bad decisions they make.
 
-Phaytle-
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Total collapse of the OLine here against a 4 man rush:

http://glb2.warriorgeneral.com/game/replay/28192/2427984
 
AirMcMVP
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Originally posted by -Phaytle-
Total collapse of the OLine here against a 4 man rush:

http://glb2.warriorgeneral.com/game/replay/28192/2427984


Sometimes players make plays and sometimes players miss plays.

In this case it seems the LG didn't read blitz so he stepped out to double the RDE. The NT fought off the C leaving a free path to the QB for the MLB and NT. If that happens frequently then its a bug. If it happens once its a series of bad rolls in the RNG.
 
Jampy2.0
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Originally posted by -Phaytle-
Total collapse of the OLine here against a 4 man rush:

http://glb2.warriorgeneral.com/game/replay/28192/2427984


i blame the build on that
 
Staz
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Originally posted by -Phaytle-

From seeing stuff like this over and over it is apparent their detection radius is in a complete circle around their shadow. If they gave blockers a "vision cone" where they can't turn around block people because they had eyes in the back of their head, that could take down a number of the really bad decisions they make.


I've always been in favor of "directions" when it came to dots, and in this case "players". I've seen too many blockers stop, pull a 180, and block someone well behind them instead of going forward and picking up a defender. Happens with lead blocking, and obviously on the offensive line as well.
 
-Phaytle-
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Originally posted by Staz
I've always been in favor of "directions" when it came to dots, and in this case "players". I've seen too many blockers stop, pull a 180, and block someone well behind them instead of going forward and picking up a defender. Happens with lead blocking, and obviously on the offensive line as well.


Exactly, this seems like an easy quick fix with a major positive impact. I'd believe directional aspects to players are already partly implemented with the ability to differentiate from tackling the ball carrier from the front, sides, or back.

Although if we correlated high awareness with a larger angled vision cone then we're actually running into the problem as we get awareness higher. Maybe the blocker needs to also make a check on the possible defenders he can block in his vision and guess if their pursuit will get them to ball carrier or take them out of the play. If they think the defender will get to the ball carrier then he blocks them, if he thinks they won't catch the ball carrier then he let's them go by him.

This seems to be how it works in real life, sometimes the blocker makes the wrong decision and he lets a defender go by because he thinks he's out of the play but the defender ends up getting the tackle and blocker looks stupid. But you almost never see a blocker have someone in front of the play to block and then turn around to block a pursuing defender behind the play. This brings up another obstacle in that the depth of the blockers vision could be so low that he turns around and blocks someone behind him because he can't see far enough ahead and thinks there is nobody in front of him to block, so he is free to turn around and get pick up the closest guy.



So maybe not so easy, but at least it's a starting point of something to try to add and then test a bit.
Edited by -Phaytle- on Mar 3, 2014 10:40:36
 
Staz
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I wouldn't exactly say that the cone should get wide enough where you can see behind you. Only time you should really be looking behind you is if MAYBE you're a ball carrier on a break away. Increased awareness can widen the cone, but also increase your "logic" (if it doesn't already do that).

Higher awareness makes you more aware of the defender's path, and whether he presents a risk to the ball carrier.
 
-Phaytle-
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Originally posted by Staz
I wouldn't exactly say that the cone should get wide enough where you can see behind you. Only time you should really be looking behind you is if MAYBE you're a ball carrier on a break away. Increased awareness can widen the cone, but also increase your "logic" (if it doesn't already do that).

Higher awareness makes you more aware of the defender's path, and whether he presents a risk to the ball carrier.


Oh definitely not behind you, we're trying to be realistic here. But the the wider the cone the more chance the FB has to block a defender at the edge of his cone, even if they aren't a threat of disrupting the play like a blocker in the back's path. The lead blocker also needs an awareness type check to determine whether a blocker is a threat, or which blocker is a bigger threat for multiple defenders also to go along with the vision cone. But honestly, just implementing the cone now would be better than what we are seeing currently.
 
Jampy2.0
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This cone stuff is nonsense... irl certain blockers have assignments...

All we need to do is give certain blockers assignments...
If everyone but the lead blocker(s) have assignments plays like above would run smoother.
 
Staz
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Originally posted by Jampy2.0
This cone stuff is nonsense... irl certain blockers have assignments...

All we need to do is give certain blockers assignments...
If everyone but the lead blocker(s) have assignments plays like above would run smoother.


Assignments, yes. However, what happens when you pancake your assignment, or he's no longer in a place you can reach him easily? Needs to be a better way of "adjusting" at that point.
 
-Phaytle-
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Originally posted by Jampy2.0
This cone stuff is nonsense... irl certain blockers have assignments...

All we need to do is give certain blockers assignments...
If everyone but the lead blocker(s) have assignments plays like above would run smoother.


What happens when your assignment is missing because he went on an inside blitz, or lined up somewhere else, or went on a zone. Chase him down on some other part of the field away from the play? The offense needs to go along with their play and react to defenders along their plan.

What happens when you pancake your assignment? When your assignment is out of the play? With a turnover? On STs?

Assignments don't work here. Offense needs to go with their plan (on rails) but still be able to react along those rails because the defenders aren't always going to be in the same spots every time.
 
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