Originally posted by Staz
I've always been in favor of "directions" when it came to dots, and in this case "players". I've seen too many blockers stop, pull a 180, and block someone well behind them instead of going forward and picking up a defender. Happens with lead blocking, and obviously on the offensive line as well. Exactly, this seems like an easy quick fix with a major positive impact. I'd believe directional aspects to players are already partly implemented with the ability to differentiate from tackling the ball carrier from the front, sides, or back.
Although if we correlated high awareness with a larger angled vision cone then we're actually running into the problem as we get awareness higher. Maybe the blocker needs to also make a check on the possible defenders he can block in his vision and guess if their pursuit will get them to ball carrier or take them out of the play. If they think the defender will get to the ball carrier then he blocks them, if he thinks they won't catch the ball carrier then he let's them go by him.
This seems to be how it works in real life, sometimes the blocker makes the wrong decision and he lets a defender go by because he thinks he's out of the play but the defender ends up getting the tackle and blocker looks stupid. But you almost never see a blocker have someone in front of the play to block and then turn around to block a pursuing defender behind the play. This brings up another obstacle in that the depth of the blockers vision could be so low that he turns around and blocks someone behind him because he can't see far enough ahead and thinks there is nobody in front of him to block, so he is free to turn around and get pick up the closest guy.

So maybe not so easy, but at least it's a starting point of something to try to add and then test a bit.