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Forum > Suggestions > Give Teams a Practice Squad
TxSteve
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In the NFL:
-each team is allowed an 8 man practice squad
-a player on a practice squad can sign with any other team that makes him an offer - as long as he is put on their regular roster
-a practice squad player cannot sign to another practice squad unless he is released
-players can be eligible for 3 seasons on the practice squad

So - why have a practice squad?
-practice squad players get experience (so - want to build a QB even though you can't find a home? no problem)
-practice squad players are an opportunity to experiment with builds
-practice squad players are a source of recruiting for other teams (any can be poached)
-in GLB1 - farm teams abounded. In my experience..that kind of sucked. Teams that got very little attention (in terms of game planning) and were sort of second class citizens (often). But - if you want to get with a good team - and you were behind in terms of experience - you had to join a farm team. That was the option. This way, 8 players (or more) could actually be groomed / part of the forum / watched / etc. It could be that in GLB2 - it isn't a big problem (if the build is good) to have a sophomore on a junior or senior team. We don't know yet - but this would prove that out.
-practice squad players would accrue chemistry with the main team - so mid season - you have a guy go inactive on you (or quit GLB) -plug in a practice squad player and there is no chemistry hit.
-practice squad players can be signed anytime (even in the playoffs)


How will practice squad players get 'game experience' (ie game film from which they can see how they are doing / and scouts can watch them play and make them an offer)?
-practice squad players will have inter-league games just like league games (probably a different day though). The tactics and playbook will work like a CPU team. The game themselves will essentially be a semi-organized pick up game...with an attempt to keep practice squad players from team A on the same pick up team.


Maybe this is a stupid idea - but I do think that I would use it a lot (at the very least with my very own guys). I think it might bridge the gap some between high level and lower level players. I think it might be a negative factor for farm teams (which I think is good). And - more players ultimately means more revenue for GLB which ultimately means a more successful and better GLB.

There are plenty of other ways you could go (all require programming and I understand that is a problem) - but perhaps there is a button for scrimms that says "add practice squad players to the DC" and that way they could get a chance to be gauged vs the main team... there are others but this is too long already - use your imagination - you can probably come up with 10 reasons why this is stupid - and 10 reasons why it would be neat.
 
bhall43
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Seems like too big of a project for a glorified D League.
 
Time Trial
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This is a place that will eventually allow the "lolminors" crowd to just stick their player for 5 seasons until the get to Vet before they assign their skills.

 
bhall43
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Originally posted by Time Trial
This is a place that will eventually allow the "lolminors" crowd to just stick their player for 5 seasons until the get to Vet before they assign their skills.



People can already do that with D Leagues. They just don't want to.
 
TxSteve
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Originally posted by bhall43
Seems like too big of a project for a glorified D League.


Agree - that is a large possible negative
 
AirMcMVP
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This is actually an intriguing idea.
 
TxSteve
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Originally posted by Time Trial
This is a place that will eventually allow the "lolminors" crowd to just stick their player for 5 seasons until the get to Vet before they assign their skills.



Same thing can be done on a CPU team...and at this point in the game - what does it matter? There are re-specs and no auto level gains...so it wouldn't make a difference (even if they did that -- which would be stupid)
 
TxSteve
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As another sort of fringe reason I like this (which might actually be a negative) is that as a playoff team - at this exact moment I could be signing guys to my practice squad who I actually intend to have on my main roster next year.

It would let them get on the team - get access to the forum - continue to get their season end experience - etc. and they'd be nice and neat and tidy there waiting for me to send them the '43 man roster' contract as soon as I can.

 
bhall43
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Basically you could sit on 5 Run blocking olinemen, 2 blocking TE's, and a blocking FB and switch who you are at any point in time with no penalty. No likey.
 
TxSteve
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The NFL has a rule that 'veterans' can't be on practice squads.

I expect here it would be the same rule: Once on the roster - can't move back to practice squad. Want to re-sign to active roster? 20 days.

Exactly like it currently is (without that rule - you could do the same thing with a CPU team if it weren't for the 20 days)
 
bhall43
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You would also have to ban them from bringing up practice players in the playoffs too. I am sure there are some other loopholes I am not even thinking about at this point. Basically like I initially said, big project for a glorified DLeague. But what is the net from it? The ability to grab a player mid season without chem hit? That is about the only upside? The difference between this and GLB1's farm system is that in GLB guys would just sit on a team and accrue bonus tokens/slow build. Here you have really no reason to sit on points besides burning flex.
 
Time Trial
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Originally posted by TxSteve
Same thing can be done on a CPU team...and at this point in the game - what does it matter? There are re-specs and no auto level gains...so it wouldn't make a difference (even if they did that -- which would be stupid)


Yes, but allowing them to join with no chem hit?
 
Time Trial
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Originally posted by bhall43
You would also have to ban them from bringing up practice players in the playoffs too. I am sure there are some other loopholes I am not even thinking about at this point. Basically like I initially said, big project for a glorified DLeague. But what is the net from it? The ability to grab a player mid season without chem hit? That is about the only upside? The difference between this and GLB1's farm system is that in GLB guys would just sit on a team and accrue bonus tokens/slow build. Here you have really no reason to sit on points besides burning flex.


If they only allow you to respec to the start of the season, and you never assigned anything until Vet, you would be able to respec full builds once you see what works.
 


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