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Forum > Suggestions > Make player creation "demand" accurate
nsully89
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Had a few offensive linemen in GLB1, decided to try a WR in this new game. The creation wizard thingy said that WRs were in "average" demand, which was the same as every other position (outside of QB, LB and SS from memory).

So I create my player and there is 0 demand from human teams for a WR and there arent even any CPU teams that can sign my player.

I wouldnt have made a WR if I would have known that there arent any teams for him to play on. Bullshit.

My suggestion is to give actual information at the player creation phase to positions that dont have openings, to say as much, instead of saying that there is "average" demand.
 
william78
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Yeah virtually all the human rosters are full, even the inactive ones to some degree (though about 30% of those slots could be taken by active players). The D-League rosters are WR full (8 per team in almost every case); my concern is what happens next season - if the only new teams spun out are freshman and not sophomore teams..likely going to be more players next season who can't find a home either.
 
Achelon
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It's close to the end of the season, I think next week actually, might just want to wait like two three weeks.
 
Galithor
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Your player doesn't "age" when sitting idle. Obviously it's not fun to sit idle, but your player won't lose any viability in the long run by doing so.
 


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