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PaulM
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Is GLB2 going to end up being significantly cheaper than GLB 1 for a player over the same life span? It certainly appears that way... No custom equipment, creation and boosting cheaper; has anyone done the math on this yet?
 
jamz
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Flexual chocolate.
 
McGruffHawk
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Less return though, so I'm not sure it matters.
 
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Someone worked it out and the 100/150 flex players are slightly cheaper, whereas the 50 flex positions were slightly more expensive.
 
NiborRis
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I recall seeing the numbers, but not the details. I think it depends on how you want to compare - GLB1 seasons are fewer games, but you get more seasons and a lot more months of time. GLB2 seasons have more games, are cheaper with less flex return, etc.

So are you comparing flex cost of owning an OT from cradle to end of plateau (maybe 1 season of decline, too) vs GLB2 OT from rookie to legend? Or comparing the cost of owning an OT over 36 months of time? Or the cost of owning an OT for 500 games? Each one adds up differently.
 
drake262
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Originally posted by Chysil

150 flex GLB2 players (QB / HB / LB) = 150 creation + 1500 SP boosts + 600 career extension + 750 AP boosts = 3000 total cost (900 returned, thus 2100 complete cost)

100 flex GLB2 players (WR / TE / FB / CB / FS / SS / DE) = 100 creation + 1200 SP boosts + 600 career extension + 750 AP boosts = 2650 total cost (795 returned, thus 1855 complete cost)

50 flex GLB2 players (O-line / DT / K / P) = 50 creation + 900 SP boosts + 600 career extension + 750 AP boosts = 2300 total cost (690 returned, thus 1610 complete cost)

 


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