so 5 seasons in how much of a detriment would early bloomer be if at all?
Forum > FAQ's, Player Guides and Game Help > early bloomer vs slow built
vamking12
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Originally posted by pauly ginsberg
so 5 seasons in how much of a detriment would early bloomer be if at all?
On my DT he good at everything pretty much. But none of stats can get above 45.
And by the end build shats need to be about at 70 to be good. So he'll suck later.
so 5 seasons in how much of a detriment would early bloomer be if at all?
On my DT he good at everything pretty much. But none of stats can get above 45.
And by the end build shats need to be about at 70 to be good. So he'll suck later.
Galithor
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Early Bloomer should really be renamed jack-of-all-trades. That'd better describe the impact. Your endgame player won't necessarily suck. His max skills won't be as high as others, but he'll have considerably better secondaries.
TehKyou
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Originally posted by vamking12
On my DT he good at everything pretty much. But none of stats can get above 45.
And by the end build shats need to be about at 70 to be good. So he'll suck later.
Uhm, if your stats couldn't get above 45 with early bloomer, then it would have only been 55 without it, 65 with slow built. I think you did something wrong.
On my DT he good at everything pretty much. But none of stats can get above 45.
And by the end build shats need to be about at 70 to be good. So he'll suck later.
Uhm, if your stats couldn't get above 45 with early bloomer, then it would have only been 55 without it, 65 with slow built. I think you did something wrong.
killershrew
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The sp experiments i´ve seen point to slow build being good for glb1 type players only; 1 or two really high traits and the rest ignored. Will be intresting to see how these players end up later...
Time Trial
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Originally posted by killershrew
The sp experiments i´ve seen point to slow build being good for glb1 type players only; 1 or two really high traits and the rest ignored. Will be intresting to see how these players end up later...
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You can accomplish the same thing by maxing a couple of attributes and picking a couple of traits that increase the max of those two caps.
Why would you spend all that extra SP on two skills when the trait's sole purpose is to increase the max of many skills.
Slow Built gives you options later in the build. Early Bloomer gives you restrictions in the later build.
The sp experiments i´ve seen point to slow build being good for glb1 type players only; 1 or two really high traits and the rest ignored. Will be intresting to see how these players end up later...
-1
You can accomplish the same thing by maxing a couple of attributes and picking a couple of traits that increase the max of those two caps.
Why would you spend all that extra SP on two skills when the trait's sole purpose is to increase the max of many skills.
Slow Built gives you options later in the build. Early Bloomer gives you restrictions in the later build.
Originally posted by vamking12
On my DT he good at everything pretty much. But none of stats can get above 45.
And by the end build shats need to be about at 70 to be good. So he'll suck later.
he will suck now and later.
awful building.
On my DT he good at everything pretty much. But none of stats can get above 45.
And by the end build shats need to be about at 70 to be good. So he'll suck later.
he will suck now and later.
awful building.
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