Just like title says, I'd like to know the amount of skill points I have to spend on my player to get an attribute to a certain point.
Forum > FAQ's, Player Guides and Game Help > What's the "SPs to next level" equation?
suske127
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When you are on your players page, immediately to the left of the "+" plus and "-" minus buttons (Used to add/subtract SP from your skills)there will be a number - that is how many SP it would cost to upgrade that skill by 1 point.
MTran
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Yes, I can clearly see that when I level up my player's attributes, but I want to know the cost from say 15 to 90, or how much it actually increases from 23 to 24, since it's not always the same increase.
McGruffHawk
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Originally posted by MTran
Yes, I can clearly see that when I level up my player's attributes, but I want to know the cost from say 15 to 90, or how much it actually increases from 23 to 24, since it's not always the same increase.
Too many variables too compute
Yes, I can clearly see that when I level up my player's attributes, but I want to know the cost from say 15 to 90, or how much it actually increases from 23 to 24, since it's not always the same increase.
Too many variables too compute
ase
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Originally posted by MTran
Yes, I can clearly see that when I level up my player's attributes, but I want to know the cost from say 15 to 90, or how much it actually increases from 23 to 24, since it's not always the same increase.
you can use pabst's work-around idea here: http://glb2.warriorgeneral.com/game/forum/thread/5135234?page=2 - basically use Firefox's Developer -> Inspector tool to give yourself some arbitrary amount of SPs and just play around
OR
If you are really interested...
The SP cost of each skill is based on a power function y=mx^1.3 ; where x = skill level, y= SP cost to get to that skill level, and m= a unique number for each skill, which is based on your initial attributes/traits/position and slightly on height/weight
For example:
A minimum weight/height TE with an initial Speed of 10, will be y=6.125x^1.3 for the SPRINTING skill. This means adding 1 point from 89 to 90 in sprinting costs about 2126 SP. The total cost to 90 is about 83,800 SP.
(If you choose traits that reduce/increase sprinting cost, this will obviously change) (This will also change if you pick a lower initial Speed)
Yes, I can clearly see that when I level up my player's attributes, but I want to know the cost from say 15 to 90, or how much it actually increases from 23 to 24, since it's not always the same increase.
you can use pabst's work-around idea here: http://glb2.warriorgeneral.com/game/forum/thread/5135234?page=2 - basically use Firefox's Developer -> Inspector tool to give yourself some arbitrary amount of SPs and just play around
OR
If you are really interested...
The SP cost of each skill is based on a power function y=mx^1.3 ; where x = skill level, y= SP cost to get to that skill level, and m= a unique number for each skill, which is based on your initial attributes/traits/position and slightly on height/weight
For example:
A minimum weight/height TE with an initial Speed of 10, will be y=6.125x^1.3 for the SPRINTING skill. This means adding 1 point from 89 to 90 in sprinting costs about 2126 SP. The total cost to 90 is about 83,800 SP.
(If you choose traits that reduce/increase sprinting cost, this will obviously change) (This will also change if you pick a lower initial Speed)
Forbin
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^ This works on Chrome as well. Just "Inspect Element" and give yourself a bunch of SP. 

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